PC Archives - oprainfall https://operationrainfall.com/category/channels/pc/ Video Games | Niche, Japanese, RPGs, Localization, and Anime Wed, 04 Dec 2024 17:33:35 +0000 en-US hourly 1 https://i0.wp.com/operationrainfall.com/wp-content/uploads/2024/01/cropped-cropped-mi2odycI.png?fit=32%2C32&ssl=1 PC Archives - oprainfall https://operationrainfall.com/category/channels/pc/ 32 32 56883004 The Hundred Line -Last Defense Academy- Release Date Announced https://operationrainfall.com/2024/12/04/the-hundred-line-last-defense-academy-release-date/?utm_source=rss&utm_medium=rss&utm_campaign=the-hundred-line-last-defense-academy-release-date#utm_source=rss&utm_medium=rss&utm_campaign=the-hundred-line-last-defense-academy-release-date https://operationrainfall.com/2024/12/04/the-hundred-line-last-defense-academy-release-date/#respond Wed, 04 Dec 2024 17:33:35 +0000 https://operationrainfall.com/?p=348965 In addition to a release date announcement, it's been announced that XSEED Games will be publishing the game in North America.

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XSEED Games has announced that they’ll be publishing The Hundred Line -Last Defense Academy- on Nintendo Switch in North America. The press release states that XSEED will launch the game for Switch at the same time Aniplex launches the PC version they’re publishing. This scheduled launch date is April 24th, 2025. The press release also mentions that XSEED has confirmed the game will get a physical copy. A Standard Edition will be available for $59.99 and there will be a Limited Edition available as well for $99.99. The Limited Edition (pictured above) will include an art book with work from Rui Komatsuzaki and Shimadoriru, a soundtrack CD with 10 songs, an acrylic diorama containing the main cast, a metal Last Defense Academy pin, a lenticular art card, a copy of an original The Hundred Line short novel and finally 15 character art cards. XSEED mentions that pre-orders will be available soon via the Marvelous USA Online Store as well as participating retailers. Aniplex will be the publisher of the European Switch copy as well and they’re only doing a digital release, so it seems physical copies may only be available in North America. Feel free to check out the brand new teaser trailer down below and read more about the game from the latest press release.

Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling itself SIREI appears and offers Takumi the power to protect those he holds dear… All he has to do is stab himself in the chest!

The next thing he knows, Takumi is in Last Defense Academy, a colossal school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. Initiated students transform their blood into the mysterious Hemoanima, a unique type of mutated blood which provides supernatural abilities. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders? The curtain rises on 100 days of war and despair…

Key Features:

  • Extreme Despair-Filled Endings: Takumi’s choices will decide his future, but there’s no telling what kind of consequences these decisions might have…

  • Defensive Battles: When the invaders attack, it’s up to Takumi to protect the school in tactical RPG battles. Use each student’s unique Specialist Skills to turn the tide of battle in his favor!

  • Free Time & Exploration: Spend time with Takumi’s teammates to deepen his bonds with them, or explore the wilderness and ruins outside the school. Players can even use the items found to craft gifts and get even closer to Takumi’s allies


If you’d like to know more about The Hundred Line -Last Defense Academy-, visit the game’s official website.

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INTERVIEW- Kento Jobana On Writing Phantom Brave: The Lost Hero, His Love for the Mystery Genre, and More (Part One) https://operationrainfall.com/2024/11/29/interview-kento-jobana-on-writing-phantom-brave-the-lost-hero-his-love-for-the-mystery-genre-and-more-part-one/?utm_source=rss&utm_medium=rss&utm_campaign=interview-kento-jobana-on-writing-phantom-brave-the-lost-hero-his-love-for-the-mystery-genre-and-more-part-one#utm_source=rss&utm_medium=rss&utm_campaign=interview-kento-jobana-on-writing-phantom-brave-the-lost-hero-his-love-for-the-mystery-genre-and-more-part-one https://operationrainfall.com/2024/11/29/interview-kento-jobana-on-writing-phantom-brave-the-lost-hero-his-love-for-the-mystery-genre-and-more-part-one/#respond Fri, 29 Nov 2024 23:55:11 +0000 https://operationrainfall.com/?p=348930 I talk with the Kento Jobana, scenario writer for Phantom Brave: The Lost Hero, about writing the game's story, his love for mystery, & more.

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It isn’t often that a game gets a sequel 20 years after being initially released, but that is just so the case with Phantom Brave: The Lost Hero. Set six months after the events of the first game, Marona is back to find her dear friend Ash and also defeat a fleet of ghost ships alongside her new friend Apricot while assembling her own legendary crew.

While Phantom Brave: The Lost Hero isn’t due out for another couple of months, I caught up with Kento Jobana, the scenario writer for the game. In Part One of this two-part interview, we talk about writing the story for this sequel title, about his love for the mystery genre, and more!

You can check out Phantom Brave: The Lost Hero at the official website, on X, on Facebook and Instagram, on YouTube and Twitch, and on Discord.

Phantom Brave: The Lost Hero is coming to PC (Steam) in Sprin 2025, and to Nintendo Switch, PlayStation 4, and PlayStation 5 on January 30, 2025.

You can also pre-order the Collector’s Edition now for Nintendo Switch, PlayStation 4, and PlayStation 5.


This interview has been edited for content and clarity.

Kento Jobana
Kento Jobana, the scenario writer for Phantom Brave: The Lost Hero. (Photo courtesy of NIS America, Inc.)

Operation Rainfall: My name is Quentin H. here with Operation Rainfall, and could you please introduce yourself?

Kento Jobana: My name is Kento Jobana, and I work at Nippon Ichi Software primarily as a scenario writer. And in terms of being involved with the actual planning of the game from the earliest stages, I made a game about a young man [in] Bokuhime PROJECT as well as I worked on the planning for a game called, in English, Process of Elimination. It’s kind of a mystery adventure.

And in terms of scenario writing, in 2023, I worked on Disgaea 7 [: Vows of the Virtueless] and now, of course, I worked on Phantom Brave: The Lost Hero, which will be coming out next year.

Click to view slideshow.

Marone (above) and Ash (below) were the protagonists of Phantom Brave, and both return for Phantom Brave: The Lost Hero. (Images courtesy of NIS America, Inc.)

OR: Real briefly, what is Phantom Brave: The Lost Hero about? Can you just give us a brief synopsis of the story?

KJ: So, the game starts about six months after the first game. Marona and her companion Ash had gone on this adventure and defeated the God of Destruction, Sulfur. The game starts right there – it starts with Marona and Ash living happily together, enjoying their lives and their work. One day, they go out on a mission far away from where they normally live. And on the way back from this mission, they encounter a fleet of ghost ships. Ash, in order to protect Marona, throws himself out there, which causes the two of them to become separated. Marona then has to journey to retrieve him.

After Marona falls off the ship – Ash throws her off, as it were – she is drifted along by the currents of the ocean [and] she winds up on a deserted island and meets this young Phantom called Apricot. So, Marona and Apricot hit it off really quickly in the beginning. It turns out that Apricot is also searching for a special someone, in this case, her father who ran this legendary pirate fleet. And so, the two of them, together, decide to reform this legendary pirate fleet under them and go searching for these two people who are very dear to them. One of the main things they do as they search for these two people and specifically as they search for Ash – they try to figure out just what is going on with this ghost pirate ship that they’ve seen before. So, part of that is solving that mystery to meet those two people that they care about.

OR: Why did you choose to set Phantom Brave: The Lost Hero six months after the first game instead of, say, years down the road when Marona and Ash are presumably more established in their Chroma skills and in their place in the world?

KJ: There are two reasons for that. The first reason is that Ash and Marona are very popular characters. And if [we] were to set the time too far later, it would change their appearance too much and fans wouldn’t appreciate that. So that’s one reason [we] reduced it to six months. And the second reason is that Phantom Brave ends very cleanly and very nicely. And so, setting a game so far out – it would be difficult to keep that flow going from the first game. So, what [we] landed upon was being able to show the world as it changed after the first game ended would be a much easier way to tell a story, and so that’s another reason [we] decided to have it set six months after instead of so many years after.

OR: Marona goes through the classical ‘Hero’s Journey’ [in Phantom Brave], and eventually her story is finished [in the first game]. How do you take characters whose story is finished and continue their growth?

KJ: That’s a great question – that’s something I struggled with myself. The first thing I actually thought was: ‘Why don’t I make a new main character?’, but because the fan attachment is so strong to Marona and Ash’s characters, [I] knew that there really wasn’t any other option than to use these two characters for the game.

One thing that I realized was that I could create another character that would be in a similar situation that Marona was in the first game – in other words, a young girl placed in very difficult circumstances and who had a lot going against her. Because we had Marona, who as a character experienced so much growth in the first game, she was able to understand where this young girl is coming from to look after her and kind of pull her along on this adventure. [I] went: ‘Ah! This is a way I can show this character’s growth.’

The second side is Marona, herself. As [I] mentioned, in the first game, she grows through her adventure, and she experiences tremendous character growth. However, when I was looking at the ending of the game and figuring out what areas I could portray further with these characters, I realized that there’s a scene towards the end of the first game where Ash and Marona get separated, but it’s very brief. However, that scene was very impactful because it made me think ‘[w]ell, how would Marona actually act if she was separated from this person who’d she’d known essentially her whole life?’

And so, I realized there’s a lot of aspects between these two characters – Marona and Ash – their relationship, that hadn’t been portrayed before. Particularly, in regard to how they would act if they were separated from one another. And so, I realized that there was a story to be told here and that’s why, in the story of Phanom Brave: The Lost Hero, very early on, we have Marona and Ash separated so we can see their character growth apart from one another. And it is also better to depict their relationship and how their relationship grows and changes.


“Honestly speaking, the scenario always comes first. In terms of game development, if you don’t have the story, the narrative thread, then you don’t really have a game.”


OR: One of the narrative traps that writers fall into is ‘flanderization’ – in other words, taking a single aspect of a character’s trait and making it their defining characterization to the exclusion of everything else. How do you address that to prevent that from happening in your sequel title?

KJ: I totally understand what you’re asking. What I did is obviously, aside from replaying the first game in its entirety, is that I went back and read the novelizations that were only in Japanese and some later stories that didn’t come out in English. [I] also went back to the original documents to read [them], and within [my] mind I created a high-resolution image of Marona. [I] went in very deeply about what made her a character, so that before [we] began working on the game, we were able to understand what made Marona, Marona.

And then in terms of how that affects not only the story and the narrative, but the gameplay – there were situations where I felt that, as a matter of course, this being a strategy RPG, there needs to be battles. There felt several times where Marona, as a character, wouldn’t necessarily want to participate in this battle or try to find a way around this battle.

So, what we did as an entire development team was sit down together, and again – reflected on what was said in the first game, and thought about the situations that Marona and Ash found themselves in, and thought ‘[w]hat would be the most naturalistic way that made sense for these characters to participate in these battles?’ Just to make sure how these characters were portrayed in the original wasn’t lost in the sequel, and they still acted like the characters that they were originally made to be in the original.

OR: How canon is Another Marona? How much did that side story content influence how you developed the storyline for Phantom Brave: The Lost Hero?

KJ: Well, for this in particular, that’s actually kind of a ‘what if’ story. Although the events are canonically happening, it’s very much a ‘what if’ and the truth is that there might be some players who are either unfamiliar with that from the first game, hadn’t played it, or didn’t know about it. So, to incorporate the events from that into this new [game] would just cause confusion for most players and they would go ‘[w]hat is this?’. And so, we decided to not focus on that or include any references to that within Phantom Brave: The Lost Hero.

That said, this is kind of maybe a hint for something – this is the first I’ve heard myself, but it turns out a lot of players did like Another Marona, as it were, and it seems to be a fan desire to see [Carona] again. Right now, the team is thinking about how they can potentially use that character again, use those events again, in the future. But nothing is set in stone.

Tactical RPG combat in Phantom Brave: The Lost Hero.
Phantom Brave: The Lost Hero is a tactical RPG that follows in the footsteps of the first game released twenty years ago. (Image courtesy of NIS America, Inc.)

OR: In addition to writing Phantom Brave: The Lost Hero‘s scenario, you also managed all the animations during story sequences, skill animations, and you also worked on the sound design and voice direction. How do you decide what of your storytelling and scenario writing is to be told through gameplay mechanics and visual design – such as the animations during story sequences- versus the explicit plot writing itself?

KJ: Honestly speaking, the scenario always comes first. In terms of game development, if you don’t have the story, the narrative thread, then you don’t really have a game. That becomes the baseline. However, from there, they ‘add meat to the bones’. And [by] ‘adding meat to the bones’ – in terms of enhancing the narrative – is by asking what music can be used in this scene here that can better express what we’re trying to do? What animations can we use in this scene in particular in order to better get across what we’re trying to portray in the story? However, without having a story, you can’t have those secondary things. So, the story comes first, however, there are times when they’re working on like, for example, music or sound design or animation design, that [we] realize ‘[o]h, this might necessarily affect a change in the story itself.’ That’s how the process goes, and that’s how [we] determine the importance of those different things. For [me] specifically, the story comes first, and it informs the rest of the development.


“What I love about mysteries is that they are essentially throwing the gauntlet and giving a challenge to the reader, or the person interacting with them.”


OR: In your NIS America interview from October 2024, you said about Process of Elimination that you were “able to work in many mystery novel elements, a personal love of mine.” Are there any particular mystery-genre books, games, movies, TV shows that you particularly love?

KJ: The first one is a famous manga series called The Kindaiichi Case Files [OR Note: 金田一少年の事件簿  by Seimaru Amagi, who goes by the pen name of Shin Kibayashi] about a young man who is a detective. First of all, [I] really love that one. The author, after creating that, there’s a sequel which depicts a school, a very typical Japanese school setting environment. [OR Note: 探偵学園Q, known in English as Detective School Q.] But it’s a school for detectives. These detectives learn within this school, and then they solve cases. [I] really, really love both of those manga.

There’s another one – Ryūsui Seiryōin created a [series] called Cosmic. [I] love this one too. This person was influenced by Nisio Isin, who created the Monogatari [OR Note: 物語] series and everything that falls within that is part of the mystery tradition, as well. [I] love that as well. But in particular, [Seiryōin] is influenced by the Monogatari [series] in his series Cosmic. [I’m] not sure if they’re translated into English or are well-known in English, but at least for him, they are very influential.

Process of Elimination Screenshot
Process of Elimination, another Nippon Ichi Software title that Kento Jobana was the scenario writer for, is a mystery genre title. (Images courtesy of NIS America, Inc.)

Process of Elimination Screenshot

OR: What is it about this genre that appeals to you so much?

KJ: What I love about mysteries is that they are essentially throwing the gauntlet and giving a challenge to the reader, or the person interacting with them. Depending on the medium of the mystery, it completely changes how that challenge letter is sent to the readers. For example, within the written word, you’ve got various tricks you can use in how you write your sentences that offer hints to careful readers that can help readers figure out the mysteries. Within the medium of manga, you’ve got pictures. And so, the author would leave little hints within the pictures that the character would look at and be able to deduce what is happening. Finally, in my own game [I] made, Process of Elimination, [we] use sound design and [we] used the acting to give hints.

The fact that you’re able to interact with the reader in this way, to challenge the reader to figure out the mysteries and the answer – depending on the medium that you’re actually using to show the mystery, it can completely change how you write and how you give your answers. It’s what [I] find very appealing about the genre.



And that concludes Part I of our two-part interview with Kento Jobana!

Please return on Monday for Part Two, where we will talk more about writing Phantom Brave: The Lost Hero’s scenario, DLC plans, and what Jobana-san sees of himself in this game!

Thank you very much to NIS America, Inc., for helping to arrange this interview.

You can wishlist Phantom Brave: The Lost Hero on Steam now.

You can also pre-order the Collector’s Edition now for Nintendo Switch, PlayStation 4, and PlayStation 5.

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oprainfall Week in Gaming: Nov 10 – 16 https://operationrainfall.com/2024/11/18/oprainfall-week-in-gaming-nov-10-16/?utm_source=rss&utm_medium=rss&utm_campaign=oprainfall-week-in-gaming-nov-10-16#utm_source=rss&utm_medium=rss&utm_campaign=oprainfall-week-in-gaming-nov-10-16 https://operationrainfall.com/2024/11/18/oprainfall-week-in-gaming-nov-10-16/#respond Mon, 18 Nov 2024 19:52:47 +0000 https://operationrainfall.com/?p=348883 Check out what the crew has been playing in our downtime!

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While we here at Operation Rainfall love covering the latest in gaming news and sharing our reviews of titles new and classic, we also just enjoy playing games in our downtime. So with that, sit back, relax, and check out what the oprainfall gaming crew have been up to this week!


Sorry these Week in Gaming articles have been so sporadic the latter half of this year. Lately I’ve been doing a lot of review gaming and whenever I’m not review gaming, I’m never sure I have enough to say about other games to put out one of these articles. After the disaster that was Orange Season: which I thought was going to be a great fall game but ended up so bad I put it down early, I got a couple of recently released fall Nintendo titles to play which are very much appreciated. I’m currently mainly working my way through one of those, the first one they released, and sitting on the other one until afterwards. Hopefully I’ll have those reviews out before the year is over, or at least one of them. But on the side, I’ve finally jumped back into Stardew Valley, always a good farming game that never disappoints.

Stardew Valley | New Beach Farm

I’ve been getting the urge to go back to Stardew Valley all year but I’ve been holding back, waiting on that 1.6 update content to hit consoles and now it finally has. I quite enjoy playing Stardew on my Switch with an 8bitdo controller. I had a beach farm I started a while back, maybe last year, that I had planned on being my very first Joja route. However, I only ever got a little bit into the first year’s summer. So, since the new update is now out, I decided to start over on that route and deleted my old file. I know I read somewhere that there would be new postgame Joja content to make the route as substantial as the community center one is, thus this seemed like the best idea for me to enjoy the new content. I also ended up joining a friend online in a new multiplayer farm as well where we’re trying out the meadow farm map with blue grass.

Stardew Valley | Alien Rain

So far I’m right about where I left off from my last attempt at this beach farm before the update. I’m in the middle of the very first summer. I always play Stardew pretty slowly, I’m not an efficient farmer whatsoever. My house doesn’t have a kitchen yet and I’m still trying to decide what tool to upgrade first, now that I have the money to go with the copper bars. My pickaxe being so weak in the mines since I’ve reached the icy area, has been an annoyance. Also, watering crops by hand on the beach has been quite slow. Yet on the other hand, I want to upgrade my regular axe a few times asap so I can clear out the regular dirt area the beach farm has that’s full of giant logs, then I can set-up my crops with sprinklers. At the same time though, I might already be about to unlock the greenhouse by the time I would be able to upgrade my axe enough, so maybe I should just focus on my watering can and pickaxe after all. I’ve mostly been collecting the stuff required for the community center because I wanted to try and do it myself as much as possible for the various rewards, and then I plan to buy a Joja membership near the end. I figure maybe I’ll leave the hardest community center requirements, like a lot of the fishing, left undone and buy my membership once I’ve at least donated all of the required farming and mining related items. – Jenae


Mega Man Legends | oprainfall gaming

I’ve been doing a lot of retro gaming lately, both on original hardware and through recent remakes, and it’s been a ton of fun. My sister and I recently finished Lufia, which wasn’t as good as Lufia II but had a ton of charm all its own, and getting to see the evolution between the original and the sequel reminded me of just how much innovation happened during the SNES years. Jumping from that to Mega Man Legends on the PS1 was a different kind of reminder that those early years of 3D were rough when it came to control schemes. We opted to use the directional buttons for turning and the shoulder buttons for strafing, but even then controlling Mega Man around the 3D world comes with a major learning curve. The world of MML is incredibly charming, with that 90s dub you either love or hate, and wacky hijinks abound. The cast is impeccable, honestly. I understand now why Tron is so beloved. The comedy isn’t always a hit, but I have been having a great time watching these characters interact. The animations are also beautiful, and I adore Mega Man’s expressions. That being said, we eventually caved and used a GameShark code for invincibility so we could see more of the story rather than fight with the controls, though the safety buffer it provides has given me a lot more practice with the control scheme, since I do engage with it to the best of my ability. It’s fun when you get the hang of it, but it hurts my hands after extended periods. If ever a game would benefit from a remaster with modern controls, it’s Mega Man Legends. Maybe then I’d finally get to read the dirty magazines, too.

Dragon Quest III 2D-HD | oprainfall gaming

In modern retro news, I’ve been having a blast with the Dragon Quest III HD-2D remake. What a stunning glowup that retains the charms of its NES roots. I’m too old and busy to deal with the grindy nature of the RPGs I grew up with, so having some nice QoL updates here have made playing it incredibly comfy while remaining nostalgic. It’s visually gorgeous, with colorful, vibrant locations, beautiful lighting, and fun voice acting that really gives the characters some pop. I went with the most basic setup of the hero, warrior, mage and healer, but I’ve only reached the second major hub so far, leaving me plenty of time to experiment with new party configurations. The Dragon Quest difficulty feels a tad on the easy side, but I know I don’t have the patience to move up to Draconian, so I’m pretty happy having this to sit back and relax with a couple hours a night. – Leah

What games have you been playing this week? Let us know in the comments!

You can read previous Week in Gaming entries here!

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Atelier Yumia – New Trailer Released https://operationrainfall.com/2024/11/18/atelier-yumia-new-trailer-released/?utm_source=rss&utm_medium=rss&utm_campaign=atelier-yumia-new-trailer-released#utm_source=rss&utm_medium=rss&utm_campaign=atelier-yumia-new-trailer-released https://operationrainfall.com/2024/11/18/atelier-yumia-new-trailer-released/#respond Mon, 18 Nov 2024 17:47:29 +0000 https://operationrainfall.com/?p=348892 The game is scheduled to launch for all current consoles and PC, in March 2025.

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This morning KOEI TECMO and Gust released a brand new trailer for Atelier Yumia: The Alchemist of Memories & the Envisioned Land. This brand new trailer shows a bit more about the story and Yumia’s friends, as well as the gameplay and some potential enemies. Also, the press release mentions that anyone who buys a digital or physical copy of the game up until two weeks after release, will receive the Athlete of Memories costume for Yumia, the Floating Object of Memories costume for Flammi and the Training Wrist Weight equipment item. Feel free to check out the brand new trailer down below. Also down below, you’ll find more about the game from the latest press release. Atelier Yumia: The Alchemist of Memories & the Envisioned Land is scheduled to launch for Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X|S and PC via Steam on March 21st, 2025.

Atelier Yumia: The Alchemist of Memories & the Envisioned Land follows the adventures of Yumia Liessfeldt and her companions as they set off to unravel the mysteries behind the cataclysm that destroyed the once great continent of Aladiss, resulting in alchemy becoming taboo. Mysterious characters obsessed with alchemy such as a Noble in a Black Cloak, a Monocular Werewolf, a Sheep-Eye Witch, and a Dragon-Winged Warrior stand in Yumia’s way.

To prepare for the adventure ahead, players will rediscover the Atelier franchise’s signature synthesizing system in a fresh form by manipulating “mana” to create new items useful in combat or exploration. To create more powerful items, fans will have to master the art of “Resonance Synthesis” by adding ingredients which resonate with each other to the “Alchemy Core” of the recipe. The strength of the resonance will depend on the quality of the ingredients selected.

The combat system has also been revamped in Atelier Yumia: The Alchemist of Memories & the Envisioned Land to offer intense real-time combat with intuitive gameplay. The skills available to active team members will depend on their distance from the enemy (close or ranged combat). Compared to previous instalments, players can now move or interchange characters at any time during the fight. When certain conditions are met, a powerful “Friend Action” combo can be unleashed in battle. By meeting certain conditions, players will be able to activate “Mana Surge”, which will allow for exclusive actions to be performed. In addition, each character will have a unique special move, “Maximize Mana Surge”, which can inflict significant damage on enemies.

Journeying alongside Yumia and her friends, players will explore the vast open world of the Aladiss continent. As they travel, they will be able to build their own bases. Thanks to the new “Building” feature, fans will freely be able to create and decorate their atelier from a vast choice of walls, floors, roofs, furniture, and more, or choose to select a predefined base model from the catalog. By increasing the “comfort level” of their atelier, players will unlock bonuses such as the ability to develop their base and enhance the skills of Yumia and her companions.

Lastly, if players do not wish to return to their base during exploration, they will be able to set up a camp where they can spend time cooking, which will provide various benefits during exploration and combat, or resting. Certain character events that can only be seen at camps will sometimes occur, providing greater insight into Yumia and her companions.


If you’d like to know more about Atelier Yumia: The Alchemist of Memories & the Envisioned Land, visit the game’s official website.

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REVIEW: Empire of the Ants https://operationrainfall.com/2024/11/12/review-empire-of-the-ants/?utm_source=rss&utm_medium=rss&utm_campaign=review-empire-of-the-ants#utm_source=rss&utm_medium=rss&utm_campaign=review-empire-of-the-ants https://operationrainfall.com/2024/11/12/review-empire-of-the-ants/#respond Tue, 12 Nov 2024 14:00:52 +0000 https://operationrainfall.com/?p=348801 We review Empire of the Ants, an RTS where you control armies of ants to defeat enemies such as termites or black ants, while exploring environments in a lush forest.

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Title Empire of the Ants Developer Tower Five Publisher Microids Release Date November 7th, 2024 Genre Real-Time Strategy, Adventure Platform PC, PlayStation 5, Xbox Series X|S Age Rating E10+ Official Website

Empire of the Ants was originally a strategy game released in 2000 for PC. The game itself was based on a French novel called Les Fourmis, written by Bernard Weber. 24 years later, Microid has published a new game under the same title, but the gameplay has changed considerably. Is the new experience worth it?

You start the story campaign as 103,683rd, a red ant belonging to the warrior caste. Your ant can be considered a tactician rather than a fighter, as it will not fight other enemies directly, but will instead give orders to various legions of ants. You belong to a federation of anthills that is prosperous, but is about to face various crises threatening its balance. In order to protect your federation, you will have to complete various missions which can be divided into three categories: Strategy, Tactics, and Exploration. Strategy missions are the most common missions and make up the core of the game. They usually require you to develop an anthill and capture other nests, which will be used to collect resources, upgrade your troops, or develop your powers as a general, which will be needed to win. As you face new challenges, you will have to make good use of the strengths of your ants. The strengths and weaknesses of ants rely on a sort of weapons triangle, where warriors dominate workers but are weaker against artillery ants, which in turn are weak against workers. Two other types of units will help your troops, super predators and support units. Predators are other bugs which have been “tamed” by ants, like Dung Beetles or Hornets, which are  strong against all enemy ants.

Empire of the Ants | Dung Beetles
Dung Beetles can overpower any enemy.

You can only control one legion of super predators, but they make a real difference on the battlefield, and you will quickly want to have them. Support units, like snails or aphids, normally help your troops by providing a passive buff. You can control your units with a mouse or a controller, but even with a controller, the controls feel extremely intuitive. I played the game with a DualShock 4and I quickly got used to the controls, which is unusual for a real-time strategy (RTS), as the majority of RTS’ are better played with keyboard controls.

Empire of the Ants | Your Base
This is the interface of your base, where you choose your upgrades and the technologies you want to research.

Like every RTS, the gameplay introduces resources to collect in order to develop your colony. Food and wood are generally collected by building farms in your anthills, or by sending your worker ants to collect items found in your environment, such as apples or pineapples. Sometimes, you may have to defeat some bugs, like firebugs, mantis or ladybugs. You generally win by destroying the enemy’s headquarters. Using special powers might help you achieve your goals, as you can acquire abilities that can, for example, temporarily increase the speed of your ants, give them a life shield, or increase their aggressiveness with pheromones. There are a lot of powers to acquire and they will be crucial during your battles. You will also have to pay attention to the weather, as the light, humidity and general weather impact all the troops on the battlefield, improving or reducing their efficiency as well as your powers.

Tactics missions use the same mechanics as Strategy missions, but they introduce specific conditions to win, such as having to resist waves of enemies, collecting resources in a limited amount of time, or escorting a unit. Finally, Exploration missions request you to collect information on your enemy or scan your environment. For example, you might find items used by humans, like balloons or tin cans, and have to scan them. You could also have to hunt butterflies or fireflies. While your ants are very smart, they cannot swim at all, which means you will quickly drown if you don’t pay attention. Fortunately, your ant can run and jump, which will help you overcome any obstacle.

If you struggle with a mission, you are generally free to not complete it. The majority of missions are not mandatory, and you only have to achieve a certain number of missions to progress through each chapter of the history. If you struggle with Strategy, you could decide to focus on Exploration missions, for example. The gameplay, however, is not as elitist as it can be in some RTS’ like Starcraft 2 or Warcraft 3 and you should be able to complete all missions if you persevere. I am generally not good at playing RTS’, but I was able to complete the campaign after playing for 40 hours. There is a multiplayer component, but I was unable to experience it.

Empire of the Ants | Balloon
This deflated balloon is one of the items you will need to scan while exploring the forest.

Technically, the game runs fine and is well optimized. I played it with a PC using a 4070 Super NVIDIA Gpu, 32GB Ram and an AMD Ryzen 5 7600 CPU. The game should be seen as an RTS which does not try to compete with references of the genre, but more as a strategy game which highlights the beauty of nature and the incredible intelligence of ants. Since the game is based on a book, it’s important to mention that the ants you will meet are depicted as more clever than in reality, which explains why they are able to tame various species of bugs or talk about diplomacy. The soundtracks are very relaxing, and you will never find them repetitive. The gameplay might look simple at first glance, but as you play you get to learn more about the depth of its mechanics.

I had a great experience with Empire of the Ants and it might be the best RTS released this year, so far, as well as one the most beautiful and fun games of the year. The game costs $39.99 or $49.99 if you want to buy the Deluxe edition. You can confidently get the standard edition now as the game has solid content to experience.

Review Score
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com

 

Game was provided by the publisher for review.

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Indie Action Roguelite Eternal Palace Sakura Heads to Steam in 2025 https://operationrainfall.com/2024/11/08/indie-action-roguelite-eternal-palace-sakura-heads-to-steam-in-2025/?utm_source=rss&utm_medium=rss&utm_campaign=indie-action-roguelite-eternal-palace-sakura-heads-to-steam-in-2025#utm_source=rss&utm_medium=rss&utm_campaign=indie-action-roguelite-eternal-palace-sakura-heads-to-steam-in-2025 https://operationrainfall.com/2024/11/08/indie-action-roguelite-eternal-palace-sakura-heads-to-steam-in-2025/#respond Sat, 09 Nov 2024 03:34:08 +0000 https://operationrainfall.com/?p=348839 Fight your way through dungeons as the adorable Retla!

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Eternal Palace Sakura | Retla

Denneko Yuugi, the developer behind the Machina of the Planet Tree games, have announced that their upcoming 3D action roguelite, Eternal Palace Sakura, will be heading to Steam in the latter half of 2025. It is part of the Machina of the Planet Tree series. The player controls Retla, a brown-skinned, cat-eared girl wielding dual blades, as she battles her way through dungeons, getting stronger along the way.

You can check out a gameplay PV below.

You can check out screenshots via the game’s official website below.

Eternal Palace Sakura | Screenshot 1 Eternal Palace Sakura | Screenshot 2 Eternal Palace Sakura | Screenshot 3 Eternal Palace Sakura | Screenshot 4 Eternal Palace Sakura | Screenshot 5 Eternal Palace Sakura | Screenshot 6 Eternal Palace Sakura | Screenshot 7 Eternal Palace Sakura | Screenshot 8

Eternal Palace Sakura will release with support for multiple languages including Japanese, English, Simplified Chinese, and Traditional Chinese. A demo is also planned for release in June of 2025.  If you’re interested in the game, you can follow Denneko Yuugi on X and wishlist the game on Steam now.

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Trails through Daybreak II – Story Overview Trailer https://operationrainfall.com/2024/11/05/trails-through-daybreak-ii-story-overview-trailer/?utm_source=rss&utm_medium=rss&utm_campaign=trails-through-daybreak-ii-story-overview-trailer#utm_source=rss&utm_medium=rss&utm_campaign=trails-through-daybreak-ii-story-overview-trailer https://operationrainfall.com/2024/11/05/trails-through-daybreak-ii-story-overview-trailer/#respond Tue, 05 Nov 2024 17:37:00 +0000 https://operationrainfall.com/?p=348777 The game is scheduled to launch for Nintendo Switch, PS4, PS5 and PC in the middle of February 2025.

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NIS America has released a brand new trailer for The Legend of Heroes: Trails through Daybreak II. Trails through Daybreak II is scheduled to launch for Nintendo Switch, PS4, PS5 and PC on February 14th, 2025. The press release states that this new trailer specifically refreshes fans on the complete events of the first Trails through Daybreak game. So if you haven’t played the first title yet, or you haven’t yet finished it, you might want to hold off on watching the trailer below. Also down below, you’ll find a little bit about the game from the latest press release.

About The Legend of Heroes: Trails through Daybreak II

No longer threatened by the mafia organization Almata, the people of Calvard have returned to their peaceful lives. But one day, a shocking series of murders involving a mysterious crimson beast sets the wheels of fate in motion once again. Various factions spring into action – both those who abide by the law to uncover the truth and those looking to capitalize on any new developments wherever possible, no matter how sinister. With chaos once again looming on the horizon, the spriggan Van Arkride receives an unexpected visitor, prompting his own investigation.

Who is behind the murders, and what is their goal? The sands of time bring old and new faces together for this thrilling second installment in the Trails through Daybreak saga.


If you’d like to know more about The Legend of Heroes: Trails through Daybreak II, visit the game’s official website.

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Ys X: Nordics Now Available on Switch, PS4, PS5, and PC https://operationrainfall.com/2024/10/25/ys-x-nordics-now-available-on-switch-ps4-ps5-and-pc/?utm_source=rss&utm_medium=rss&utm_campaign=ys-x-nordics-now-available-on-switch-ps4-ps5-and-pc#utm_source=rss&utm_medium=rss&utm_campaign=ys-x-nordics-now-available-on-switch-ps4-ps5-and-pc https://operationrainfall.com/2024/10/25/ys-x-nordics-now-available-on-switch-ps4-ps5-and-pc/#respond Sat, 26 Oct 2024 06:42:03 +0000 https://operationrainfall.com/?p=348702 Set sail with Adol on his latest adventure!

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Ys X: Nordics | Visual

Ys X: Nordics, the latest entry chronicling the adventures of Adol Christin, is now available in North America and Europe on Nintendo Switch, PlayStation 4, PlayStation 5, and PC (Steam, Epic Games Store, GOG).

You can check out the launch trailer below.

 

Ys X is available both physically and digitally. A physical limited edition for PlayStation 5, PlayStation 4, and Nintendo Switch is available via NIS America’s Online Store. The limited edition costs $104.99 and comes with a physical copy of the game, a mini soundtrack, mini art book, a sling bag, a metal pin, and a postcard set.

Ys X: Nordics | Limited Edition (Switch)

NIS America describes the game as follows:

About Ys X: Nordics:

Following their tenuous encounter at sea, the young red-haired adventurer Adol Christin and the proud pirate Karja Balta find themselves bound by fate – and the mysterious power of Mana! As they search for a way to undo the mystical ties that bind them, they soon find themselves caught up in a conflict between two factions: the seafaring warriors known as the Normans and the enigmatic and seemingly immortal Griegr. In order to save the people of Obelia Gulf, Adol and Karja must navigate the depths of their unexpected bond and the power that it grants them.

Key Details:

  • Two Heroes, One Story: Bound by unexpected circumstances, the young adventurer Adol and the Norman pirate Karja must work together to determine the fate of Obelia Gulf and its people.
  • Cross Action System: Swap between controlling Adol and Karja independently or together. Combine their unique strengths to overcome enemies, and build up the Revenge Gauge to unleash devastating attacks.
  • The Power of Mana: Harness the unique abilities of Mana to overcome challenges. Grapple and slide through dungeons, demolish obstacles, create new platforms, and uncover hidden treasures and critical points.
  • Sailor’s Delight: The sailing ship known as the Sandras takes your exploration to new levels. Ocean travel, naval battles, and discovering uncharted islands are all made possible with this seaworthy vessel.

If you’re interested in Ys X: Nordics, you can try out a demo of the game on Nintendo Switch, PlayStation 4, PlayStation 5, and PC (Steam). You can play from the Prologue up to partway through Chapter 3. Demo save data can be carried over to the full game. You can also check out my review and see what I thought of the game.

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EDENS ZERO Video Game Announced https://operationrainfall.com/2024/10/21/edens-zero-video-game-announced/?utm_source=rss&utm_medium=rss&utm_campaign=edens-zero-video-game-announced#utm_source=rss&utm_medium=rss&utm_campaign=edens-zero-video-game-announced https://operationrainfall.com/2024/10/21/edens-zero-video-game-announced/#respond Mon, 21 Oct 2024 19:16:26 +0000 https://operationrainfall.com/?p=348684 The game will be released for PS5, Xbox Series X|S and PC.

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KONAMI has announced that they’re turning EDENS ZERO, a manga by Hiro Mashima: who’s known for creating FAIRY TAIL and RAVE MASTER, into an action RPG. The press release states that this RPG will be releasing for PS5, Xbox Series X|S and PC via Windows and Steam sometime in 2025. Feel free to check out the brand new announcement trailer down below and read some more about the game from the latest press release.

The action RPG, brings Shiki, Rebecca, Weisz, Homura and other beloved characters from the popular manga for all to play on PlayStation 5, Xbox Series X|S, and PC(Steam/Windows).

In EDENS ZERO, tap into a character’s innate power and wield it through Ether Gear, as you relive key moments from the original story while making your own! EDENS ZERO is available now for wish-listing on digital platforms. Information regarding digital pre-orders and launch window will be revealed later.

About EDENS ZERO

Shiki is living in the dream kingdom of Granbell surrounded by machines when he meets the first visitors to the planet in 100 years, streamer Rebecca and her blue cat Happy.

This new group of friends now sets out on adventure to find the planet sized “Mother.”

Their adventure will entail overcoming powerful foes, making new friends, and exploring the universe on the Edens Zero spacecraft left behind by the machine Ziggy, who acted as his father and who was also known as ‘Demon King’.


If you’d like to know more about EDENS ZERO, visit the game’s official website.

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Cooking Eorzea Week 49: Cheese Risotto (FINAL FANTASY XIV Online) https://operationrainfall.com/2024/10/18/cooking-eorzea-cheese-risotto-week-49-ffxiv/?utm_source=rss&utm_medium=rss&utm_campaign=cooking-eorzea-cheese-risotto-week-49-ffxiv#utm_source=rss&utm_medium=rss&utm_campaign=cooking-eorzea-cheese-risotto-week-49-ffxiv https://operationrainfall.com/2024/10/18/cooking-eorzea-cheese-risotto-week-49-ffxiv/#respond Fri, 18 Oct 2024 23:29:44 +0000 https://operationrainfall.com/?p=348648 For this week's Cooking Eorzea column, I am making Cheese Risotto as the Saint's Wake event starts and the end-of-year holiday rush begins.

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Cooking Eorzea | Feature Image

When this week’s Cooking Eorzea column goes live, it will be the first day of this year’s Saints Wake event in FINAL FANTASY XIV OnlineIt will also be the start of the end of the year rush through October, November, and through the Starlight Celebration and into the Heavensturn.

It doesn’t honestly feel like the holiday season is starting for me until the FINAL FANTASY XIV Online Halloween-equivilent event begins, and then everything happens so fast that I find myself almost unable to keep up with it. I find myself organizing a pair of Secret Smilebringer events in real life, the weather turns incredibly cold, I travel to see people, I shop for sales, and I wonder how I am going to make the next year better than the year that just passed as I somehow also find the time to squeeze in doing the fun little events that happen in game.

Somehow, I will still find time to write this column as we go along through the busy upcoming holidays.

Now, if only I could figure out a costume to wear…

If you’ve missed an installment of Cooking Eorzea, you can check out all the prior recipes here.

Recipe of the Week

This week’s side dish comes from the Thanalan region and it has a ‘Medium’ difficulty! While this is the 50th dish in the cookbook, it is only the 49th one I’ve made. I am deliberately waiting to make The Minstrel’s Ballad: Almond Cream Croissants until the very end of the column, since it has an Extreme difficulty rating.

I have never used arborio rice in a dish, let alone making risotto of any sort. I was honestly quite excited to see a dish that often gets featured in cooking competitions on TV, and I was extremely hopeful that I would be able to make it with no issues.

Anyway, here is what the Cheese Risotto is supposed to look like:

Cooking Eorzea | Professional Cheese Risotto Dish
Image courtesy of Insight Editions.

Featured Ingredient of the Week

Arborio Rice as Featured Ingredient of the Week.
Photo by author.

 

Arborio rice is an Italian rice used in making risotto and rice pudding. Normally, when I use rice in a recipe, I first cook it in a rice cooker. Making cheese risotto was the first time I’ve ever used rice raw within a recipe, and I honestly found that to be so unique to use. All of this made me want to pick arborio rice as my ingredient of the week for this week!

My Cooking Attempt

First, a shot of all the ingredients used for Cheese Risotto:

Cooking Eorzea | Cheese Risotto Ingredients
Photo by author.

First, I peeled and minced up the parsnips. This week’s Cooking Eorzea column was actually the first time I have ever bought parsnips in my life.

Cooking Eorzea | Peeled parsnips.
Photos by author.

Cooking Eorzea | Minced parsnips.

Setting the parsnips aside, I next peeled and diced up the onion. I had forgotten how the tears from chopping up the onions sting in my eyes!

Cooking Eorzea | Diced onions.
Photo by author.

Finally, I minced up the garlic.

Cooking Eorzea | Minced garlic.
Photo by author.

I then measured out the chicken broth, added in a sprig of rosemary and a bay leaf, and brought it up to a boil.

Cooking Eorzea | Chicken broth with rosemary and bay leaf.
Photos by author.

Cooking Eorzea | Boiling broth.

While the chicken broth heated up, I shredded the Parmesan cheese wedge.

Cooking Eorzea | Shredding parmesan cheese.
Photo by author.

Once it was boiling, I put it on a different burner on low and then I got out another pan and melted butter into it.

Cooking Eorzea | Melting butter.
Photo by author.

Once the butter was melted, I added in the garlic, the parsnips, and the onions. I then blended them all together in the pan while they softened for about five minutes.

Cooking Eorzea | Adding in garlic, parsnips, and onions.
Photos by author.

Cooking Eorzea | Blending together.

Once the vegetables were ready, I added in the arborio rice, and I stirred to coat the rice with the butter and vegetables. I then let it all sautée for a couple of minutes.

Cooking Eorzea | Adding in arborio rice.
Photos by author.

Cooking Eorzea | Blending in the rice.

Once the rice was ready, I poured in a half cup of white wine and blended it in too. I kept blending it in until the white wine was fully absorbed by the arborio rice.

Cooking Eorzea | Adding in white wine
Photos by author.

Cooking Eorzea | Blending in the white wine.

Next came the longest, most annoying part of the dish. I kept measuring out a half cup of the chicken broth (after I removed the rosemary sprig and bay leaf) and adding it to the main dish. Once I poured out the half cup, I would whisk it all together inside the pan to blend it all together. I would keep mixing it until all the liquid was absorbed. I would then repeat it again and again and again. The longer I worked, the more engorged the rice became, and the longer I had to stir into order to get all the liquid soaked up.

Cooking Eorzea | Adding chicken broth into the pan.
Photos by author.

Cooking Eorzea | blending in chicken broth.
Once I FINALLY got all the broth used up, I took the pan off of the heat and added in the cottage cheese and the shredded Parmesan cheese.

Cooking Eorzea | Adding in cheeses.
Photos by author.

Cooking Eorzea | Blending in cheeses.

I then sprinkled in pepper and salt on top for seasonings.

Cooking Eorzea | Adding in pepper.
Photos by author.

Cooking Eorzea | Adding in salt.

I then blended all of that together again.

Cooking Eorzea | Blending in seasonings.
Photo by author.

I then scooped the cheese risotto out into a bowl and added the furikake on top.

Cooking Eorzea | Adding on furikake.
Photo by author.

And here is this week’s final Cooking Eorzea dish for Cheese Risotto!

Cooking Eorzea | Cheese Risotto
Photo by author.

I am going to be honest about this week’s Cooking Eorzea dish: I didn’t care for it. It wasn’t because the dish was bad – far from it – it was more the texture. It reminded me of thick porridge, and the parsnips and onions gave it a bit of a soft crunch on top of that. I didn’t care for how it felt in my mouth, to be honest. Additionally, I wish it was a lot cheesier than what it was!

Afterword

If I was to make this dish again, I would want to make it with a lot more cheese. I would probably also try to mince the parsnips up even more, as the soft crunch got distracting after a short bit. I would probably try to add in even more salt and pepper than I did to see if it enhances the flavor further. I just don’t know if I could get past the texture of the arborio rice when mixed in the other ingredients!

Alright, it’s time to run through the list of people that I want to thank for making this week’s column possible! First, I want to thank Victoria Rosenthal for writing The Ultimate FINAL FANTASY XIV Online Cookbook. I also want to thank the staff over at Insight Editions for giving me permission to use the photos from their book to show how these recipes are actually supposed to look- including this week’s one for Cheese Risotto. Furthermore, I owe Brandon Rose a special thanks for creating the logo for this series on short notice. You should check him and his works out over on X– and you really should look at them!

Finally, I want to thank both Hiromichi Tanaka and Naoki Yoshida for producing FINAL FANTASY XIV Online in both iterations of the game. Even though we are far and away into Dawntrail at the moment, it took the efforts of both to create Eorzea as it stands today.

Next Time, In November

Imam Bayildi is the next Side dish that I will be making in Cooking Eorzea!

I have never actually baked eggplants before, and so I am excited to work with it. Please be sure to return in November to see how the dish turns out!



Let us know in the comments below!

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Trails Through Daybreak II – Release Date Announced https://operationrainfall.com/2024/10/15/trails-through-daybreak-ii-release-date-announced/?utm_source=rss&utm_medium=rss&utm_campaign=trails-through-daybreak-ii-release-date-announced#utm_source=rss&utm_medium=rss&utm_campaign=trails-through-daybreak-ii-release-date-announced https://operationrainfall.com/2024/10/15/trails-through-daybreak-ii-release-date-announced/#respond Tue, 15 Oct 2024 16:34:21 +0000 https://operationrainfall.com/?p=348645 The game will be launching on Nintendo Switch, PS4, PS5 and PC.

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NIS America has just announced an official release date for The Legend of Heroes: Trails Through Daybreak II. The game is scheduled to release for Nintendo Switch, PS4, PS5 and PC via Steam, Epic Games Store and GOG early next year on February 14th, 2025. Along with this announcement, NISA has also put out a new trailer. Feel free to check out the release date announcement trailer down below and read a bit about the game from the latest press release.

About The Legend of Heroes: Trails Through Daybreak II

No longer threatened by the mafia organization Almata, the people of Calvard have returned to their peaceful lives. But one day, a shocking series of murders involving a mysterious crimson beast sets the wheels of fate in motion once again. Various factions spring into action – both those who abide by the law to uncover the truth and those looking to capitalize on any new developments wherever possible, no matter how sinister.

With chaos once again looming on the horizon, the spriggan Van Arkride receives an unexpected visitor, prompting his own investigation. Who is behind the murders, and what is their goal? The sands of time bring old and new faces together for this thrilling second installment in the Trails through Daybreak saga.


If you’d like to know more about The Legend of Heroes: Trails Through Daybreak II, visit the game’s official website.

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oprainfall Week in Gaming: Oct 6 – 12 https://operationrainfall.com/2024/10/14/oprainfall-week-in-gaming-oct-6-12/?utm_source=rss&utm_medium=rss&utm_campaign=oprainfall-week-in-gaming-oct-6-12#utm_source=rss&utm_medium=rss&utm_campaign=oprainfall-week-in-gaming-oct-6-12 https://operationrainfall.com/2024/10/14/oprainfall-week-in-gaming-oct-6-12/#respond Mon, 14 Oct 2024 18:35:31 +0000 https://operationrainfall.com/?p=348608 Check out what the crew has been playing in our downtime!

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While we here at Operation Rainfall love covering the latest in gaming news and sharing our reviews of titles new and classic, we also just enjoy playing games in our downtime. So with that, sit back, relax, and check out what the oprainfall gaming crew have been up to this week!


We haven’t put one of these out in a little while.  To be honest, I usually have the most time to put out these articles myself, but I haven’t been doing a ton of for fun gaming in the last month or two. Most of my gaming was review stuff I couldn’t talk about in these Week in Gaming articles. However, I did play the Metaphor: ReFantazio demo the other week. I just didn’t get around to discussing it here, or in an impressions article of its own. Honestly, I’m now somewhat regretting playing that demo…because it was too fun and I don’t know when I’ll be able to play the full game. At the moment, it doesn’t seem like I’ll have a copy to play anytime soon. And thus, I was stuck playing an older Atlus RPG this past week, instead of the shiny new one that’s been all over social media. I’m jealous of all of you out there enjoying Metaphor right now.

Shin Megami Tensei V: Vengeance | Lamia

Anyway, I recently found myself picking Shin Megami Tensei V: Vengeance back up instead. It seems like this year in general, I’ve barely made progress in quite a few games I’ve picked up and keep putting back down. When I last put down SMT5V, I had only gotten a bit past the beginning area of Shinagawa. Vengeance and it’s wonky, horrendous sound balancing, was what prompted me to buy wireless earbuds about 2 months ago now. Going back to it with my new earbuds has been really nice. There is still a bit of an issue with the wonky sound balancing, mostly I have to turn it up one or down one at certain parts, but overall I’m really enjoying it. It’s soooo much better having the sound right in my ears and not having to deal with it too much. Also, while my specific model of earbuds, the Soundcore P30i, didn’t come with a game mode option originally, they just recently received an update which added it. It turns itself off when I disconnect and turn off my Switch though so I have to reactivate it in the phone app each time, but I’m enjoying the fact that it’s there. I’ve opted to turn it on, default SMT5V‘s volume sliders which puts them all back at max and it is working out quite nicely for me. I just have to turn up the volume one for story stuff, and back down one for gameplay, so that isn’t too bad.

Shin Megami Tensei V: Vengeance | Fairy Village Pixie

I managed to fully get through the rest of Shinagawa this week. I went from the main character being around level 31 or 32 and got him up to 36. I got to enjoy seeing the Fairy Village again and I’ve put a handful of new demons in my party. It doesn’t feel too old or repetitive revisiting the same areas again that I already went through in the original Shin Megami Tensei V, because everything is quite different with the new story. I mean I had read reviews saying it’s the same and doesn’t really change until about halfway through, but that doesn’t seem true at all to me. Things are already significantly different, one boss not seeming as big of a deal as they were the first time, your various friends from school following along with you a lot more and various other stuff. I haven’t been spending as much time exploring though and fully filling out maps. Vengeance doesn’t seem as crazy easy now as it did when I first started it, but I do believe it’s still significantly easier than the original and I haven’t found myself spending as much time on each map. Although, I’m sure I’ll revisit them all periodically to go locate more Miman and clear up quests and whatnot. – Jenae


It’s that time of year again, where I get to attend my favorite local con. This year, RetroGameCon extended to three days, and despite it being a relatively small affair, the extra time was a welcome addition. I love this con for its small size but variety of activities and vendors, and it never disappoints. It definitely got a bump in attendance this year, though, since almost the entire cast of Baldur’s Gate 3 were special guests, and the lines reflected that popularity. I haven’t played BG3 and so wasn’t personally interested in seeing the cast, but the enthusiasm from fans of the game was palpable. I was happy to see so many folks visiting my small con, but I have to admit it was also a bit overwhelming, and I’m not convinced the con staff were quite prepared for the attention having the BG3 cast would bring.

As always, my favorite part of RetroGameCon is walking around the various vendors and seeing what they had in store. There’s always a nice mix of video game and handmade items. I usually buy at least one item, though this time around I only grabbed myself a Suikoden II gacha in honor of that remaster finally coming out next year. I got Mikolotov, the handsome knight from Matilda! (I would have preferred Camus of the two, but one can never turn down a hunky boy.) We did find a couple sealed games for pickup and spotted several titles that I’d love to have some day but wasn’t prepared to pay for (sorry, Ys V), but even if we hadn’t, I just enjoy the window shopping. For my son, his favorite part of the weekend was the extensive free play area. Every year, there’s an assortment of old consoles, PCs, pinball and others for congoers to play. My son has recently taken a shining to pinball cabinets and spent a lot of time playing those, as well as hitting up the older PCs available. He had a ball with SimCity, played some Monopoly on Windows 3.1, and even took a turn at the Oregon Trail. His pioneers died tragic and avoidable deaths, and he learned a valuable lesson in actually paying attention to the amount of food and water he had available.

Click to view slideshow.

There were also a ton of board games available in a separate room, along with live concerts and panels. I sat in on an informative panel by industry veteran and Diablo IV writer David Rodriguez, and we all had a great time watching performances by Mega Ran, Danimal Cannon and Lame Genie on the main stage. There were also a ton of fantastic cosplays on display every day. Honestly, it was just a great weekend where we could hang out and immerse ourselves in all things video games, and I look forward to it every year.

In actual video game news, I finally started playing the Silent Hill 2 Remake. I am so far enjoying it, though I don’t feel I’ve played enough to give it a proper evaluation. I love the music and atmosphere, and the environments are gorgeous, with little blink-and-you-miss-it details I appreciate. The fact you can explore more of the city gives Silent Hill a lived-in feel that the original game lacked, though this is a double-edged sword. The fact Silent Hill is a real place means it should have a sense of actual people existing here, but I do feel like it detracts somewhat from the main premise of the game and the dream-like quality that permeated the OG. The voice acting so far is fine, just different than what came before, and the character models are well-detailed if oddly proportioned. I’ll have much more robust thoughts on this remake as I play more, but for now I’m impressed. – Leah

What games have you been playing this week? Let us know in the comments!

You can read previous Week in Gaming entries here!

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REVIEW: Ys X: Nordics https://operationrainfall.com/2024/10/14/review-ys-x-nordics/?utm_source=rss&utm_medium=rss&utm_campaign=review-ys-x-nordics#utm_source=rss&utm_medium=rss&utm_campaign=review-ys-x-nordics https://operationrainfall.com/2024/10/14/review-ys-x-nordics/#respond Mon, 14 Oct 2024 13:00:52 +0000 https://operationrainfall.com/?p=348562 Adol tackles the open seas with his newest companion, Karja. Was this another adventure to remember?

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Ys X: Nordics | Visual Title Ys X: Nordics Developer Nihon Falcom Corporation Publisher NIS America, Inc. Release Date October 25th, 2024 Genre Action RPG Platform Nintendo Switch, PS4, PS5, PC (Steam, Epic Games Store, GOG) Age Rating ESRB – T for Teen Official Website

Adventures are wonderful experiences. They allow one to explore unknown regions and experience unfamiliar cultures, and the Ys series truly embodies the adventurer’s spirit. Each entry in this series has you explore brand new regions and meet new people, all while saving the day and helping those around you. And while there is a chronological order to these games, most entries can be enjoyed standalone without having played any past game in the series, making it easily accessible to newcomers. Couple this with a well-designed action battle system and a soundtrack that really gets your blood pumping, and the Ys series has really made a place in my heart as one of my most beloved video game franchises. Ys X: Nordics is the latest adventure following the red-haired swordsman, Adol Christin. Ys X is a fresh start as it does away with the party battle system seen in recent games like Ys VIII and opts for one focusing on two playable characters. And in a move I did not expect, X introduces naval exploration and combat. Knowing Adol’s rotten luck with ships, I never thought Falcom would implement something like this, but here we are. I was very much looking forward to playing this newest adventure after it was first announced. Was Ys X another memorable adventure in the story of Adol Christin, or was this one journal that was better off being undiscovered?

Ys X: Nordics takes place shortly after Ys II and before the events of Ys: Memories of Celceta. Adol Christin, along with his companions Dogi and Dr. Flair, travel to Celceta in search of their next adventure. Unfortunately, their trip takes an unexpected detour when their ship is boarded by the Balta Seaforce, a group of Normans that safeguard the Obelia Gulf region. Adol and crew end up having to wait at the port town of Carnac for the next passenger ship. Here, Adol receives the mysterious power of Mana from a voice calling themselves Lila. Oh, and he also ends up getting cuffed via Mana to a Norman girl, Karja. As the two try to figure out what’s going on, tragedy strikes the town of Carnac, and the pair find themselves at odds with an undead enemy known as the Griegr. What is the true nature of the Griegrs and what is their goal? Who is this Lila that granted Adol the power of Mana? What caused these Mana Cuffs to appear and bind Adol and Karja together? Adol and Karja set sail on the Sandras to not only quell the Griegr threat and save Obelia Gulf, but solve these mysteries popping up around them.

Ys X: Nordics | Adol and Karja

I found the main story to be decent, it isn’t the strongest in the series, but I did enjoy playing through it. It started off strong, but it definitely floundered midway through. But after the midpoint, the story picks up again and leads to a satisfying end. The revelations on the true nature of the Griegr and how they came to be were pretty interesting, and I liked how past events, told through Runestones, connected to current events. However, one of the things I found Ys X handled really well was the development of the main characters and other Sandras crew members. Much of the main cast is in their teens, and they’ve been thrust into an unprecedented situation due to the Griegr threat. Watching them gather the resolve needed to tackle this threat was inspiring, but that’s not all. Not only did the characters achieve the resolve to tackle an unkillable enemy, they also found the courage to chase their dreams and work to better themselves. This can be seen with the members of the Youth Brigade (Grenn, Rosa, Cruz, Rafe, Mira) and others such as Ashley and Ezer. Much of the Sandras crew’s development is optional, but I highly recommend doing their sidequests and watching their bond events. It really adds that much more to the story and how you feel about the characters. As the story progresses, you can also see the characters overcome their preconceived prejudices against others. For Karja this would be her views of non-Normans, for the rest of the crew it would be how they see Normans. Seeing them bond through the course of this journey thanks to this common enemy and extraordinary circumstances was really something. I also thoroughly enjoyed the chemistry between Adol and Karja. Adol is always ready for his next adventure and Karja makes sure to watch his back and make sure he doesn’t go too off the rails. It was enjoyable watching their bond grow throughout the story and seeing Karja grow to trust Adol more and soften her tone toward him. And of course, I mentioned earlier that most of the Ys series is accessible to newcomers, and X is no exception. Newcomers can start with this entry and not feel lost at all. While the story itself had its high and low points, the characters were a very bright spot in this adventure and carried things through.

Click to view slideshow.

Ys X: Nordics, like its predecessors, boasts an action battle system. However,  Falcom has done away with the system that has been a staple since Ys Seven. No longer is Adol traveling around fields with large groups of companions with different attack types. This time around, the amount of playable characters has been limited to just two: Adol and Karja. It is known as the Cross Action System, and it allows for players to switch between Adol and Karja and control them independently, but it also allows for controlling both characters at once. When controlling the characters independently, you can perform normal attacks, skills by holding the R1 button and pressing one of the face buttons, jump, dodge, and guard. Skills are powerful attacks that deplete Skill Points (SP) with each use. Dodging allows you to move swiftly out of attacks but also counter Speed Attacks (blue aura attacks). This is important as you can’t guard Speed Attacks. When both Adol and Karja are present (which is most of the game), regular guards turn into a Duo Guard, allowing you to block most attacks without taking any damage. Duo Guards also allow you to protect against Power Attacks (red aura attacks). Power Attacks can’t be guarded when solo, and dodging is ineffective against these attacks. Holding down the R2 button switches control into Duo Mode. In this mode, you can control Adol and Karja at the same time. Here, you can perform Duo Attacks on foes which involve striking the enemy at the same time and Duo Skills. Duo Skills are extremely powerful moves that Adol and Karja perform in tandem, allowing you to quickly take down the enemy’s Durability Gauge and their HP Gauge. These skills can be made even more deadly in combat thanks to the Revenge Gauge mechanic. As you Duo Guard enemy attacks, the Revenge Gauge slowly fills up. The rate at which the gauge fills up can quicken if you guard attacks at the right time. The gauge can reach a maximum of x5.0, and the higher the number, the stronger the Duo Skill becomes. The Revenge Gauge mechanic definitely comes in handy when facing stronger normal enemies and bosses. It may sound overwhelming, but once you get used to these mechanics, it makes for a very cohesive battle system.,

Ys X: Nordics | Release Line Depth

Adol and Karja can be strengthened via leveling up, getting new equipment, and via the Release Line Depth system. The first two are pretty straightforward, but the Release Line Depth is new to the series. In this system, there are a series of nodes where you insert items known as Mana Seeds. Mana Seeds are separated into multiple different categories: Valor, Mettle, Optimism, and Darkness. Valor increases your Strength and ability to whittle down HP; Mettle affects a character’s Defense, Vitality, and ability to deplete Durability; Optimism increases multiple stats including Luck; Darkness can exponentially increase your stats at the cost of decreasing another stat. Depending on how many of a certain Mana Seed type are in a specific Release Line Depth, you can unlock Mana Abilities for Adol and Karja. For example, you can unlock abilities that decrease damage, decrease the amount of SP used, increase damage done, etc. As you reach certain levels, more depths are unlocked, allowing you to insert more Mana Seeds and use seeds of a higher quality. Using this system, you can really have Adol and Karja specialize in whatever suits your needs. In my case, I built Adol like a glass cannon with high Strength, but lower Defense and Vitality. Karja on the other hand had overwhelming Defense and Vitality with a high Break stat. So I would use Karja to destroy an enemy’s Durability Gauge and then switch to Adol to really bring the hurt. Honestly, I really only paid attention to the stat boosts and tended to ignore whatever Mana Abilities were unlocked, but this system was very beneficial overall.

Continue the adventure on page 2 ->

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Cooking Eorzea Week 48: Chawan-Mushi (FINAL FANTASY XIV) https://operationrainfall.com/2024/10/11/cooking-eorzea-week-48-chawan-mushi-final-fantasy-xiv/?utm_source=rss&utm_medium=rss&utm_campaign=cooking-eorzea-week-48-chawan-mushi-final-fantasy-xiv#utm_source=rss&utm_medium=rss&utm_campaign=cooking-eorzea-week-48-chawan-mushi-final-fantasy-xiv https://operationrainfall.com/2024/10/11/cooking-eorzea-week-48-chawan-mushi-final-fantasy-xiv/#respond Fri, 11 Oct 2024 19:10:46 +0000 https://operationrainfall.com/?p=348515 For my return to Cooking Eorzea, I make the first Sides item: Chawan-mushi! I also talk about FINAL FANTASY VII Rebirth Orchestra World Tour.

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Cooking Eorzea | Feature Image

I wasn’t expecting to go on a months-long hiatus again.

At the end of March, I got seriously injured and I ended up not being able to walk or live independently for months.

While I spent a lot of my recovery in Eorzea, I found myself being drawn into spending as much time as possible in the world of FINAL FANTASY VII Rebirth. I had tickets to see the orchestra performance in Los Angeles for the North American premiere, and then again to see the show in Munich, Germany a month-ish later, and I thought that I should play the game first.

A large part of why I wanted to see the concert in two places as far flung apart as they were is because I wanted to thank both Hamauzu-san and Suzuki-san for helping me discover my love for the piano through the wonderful music they created for the SQUARE ENIX game Lightning Returns: FINAL FANTASY XIII. I talked a little bit about how amazing the soundtrack was earlier this year for the game’s tenth anniversary, and I wanted to take the time to thank them both in person for helping create my real love for music. It’s hard to explain how important music can be to me now, especially since I listened to so little of it in high school.

The fact that I wanted to thank both of them is a large part of why I pushed myself so hard through my rehab. If I couldn’t function independently, then I wouldn’t be able to make it out to Los Angeles – let alone Munich – to see them both.

I even got both of them, and both Mr. Arnie Roth and Mr. Eric Roth, to sign my FINAL FANTASY VII Rebirth program – and you can see that in my final dish image for this week’s Cooking Eorzea.

You can check out my full concert review here. If you get a chance, you should really see the concert live and play the game. I promise you that you won’t regret it, and you can still even get tickets.

What about this column going forward?

I am definitely going to try to get back to doing this column weekly again when I can. I love cooking and Cooking Eorzea has been with me through so much of my life in California. It helped me handle my breakup after I moved here, and it gave me something to look forward to after the apartment fire I had. I can’t imagine not finishing this cookbook out: especially when there are simply so many amazing dishes left to try out!

If you’ve missed an installment of Cooking Eorzea, you can check out all the prior recipes here.

Recipe of the Week

The 49th recipe in The Official FINAL FANTASY XIV Online Cookbook and hailing from the Hingashi region of Eorzea…is Chawan-Mushi! With a hard difficulty rating, this Cooking Eorzea dish is one that looks deceptively easy to make, but in fact can be quite hard to create if you leave air in the custard or you overcook it on the stove top. This is also the start of the Sides section of the cookbook! It is crazy to think about how much I’ve made so far, and honestly…how much more I still need to create.

Chawan-Mushi also has a lot of different meat options in it, and it reminded me a bit of the Bouillabaisse I made way back in Week 27 because of that.

Anyway, here is what the dish is supposed to look like in the hands of a professional:

Cooking Eorzea | Professional Photo of Chawan-Mushi
Image courtesy of Insight Editions.

Featured Ingredient of the Week

Cooking Eorzea | Mitsuba
Photo by author.

This week’s featured ingredient is mitsuba.

It is also probably the second hardest ingredient I’ve had to find for Cooking Eorzea since I started writing it, right behind the mahi-mahi that I had to end up ordering in another state and cooking at a friend’s place. I spent my weekend searching every Asia grocery within a two-hour drive of my phone, and I could not find it anywhere. It turns out that while Italian parsley is quite common…mitsuba is not.

I ended up having to order it online and having it delivered to my home. It was either doing that or do a day trip down to Los Angeles to try to get my hands on some.

Mitsuba, also known as Japanese parsley, is known for its three leaves and for having a slightly bitter flavor.

Honestly, it was because of the sheer difficulty of obtaining it that it stuck out in my mind so much. I didn’t want to compromise on Cooking Eorzea by leaving this ingredient, even if it really is just garnish, out.

My Cooking Attempt

For my first installment in the Sides section of Cooking Eorzea, here are all the ingredients that I ended up using:

Cooking Eorzea | Chawan-Mushi ingredients |
Photo by author.

I first sliced up the chicken into bite-sized pieces.

Cooking Eorzea | Sliced chicken
Photo by author.

I then removed the tails from the shrimp and cut them in half.

Cooking Eorzea | Sliced shrimp.
Photo by author.

Finally, I quartered the scallops.

Cooking Eorzea | Quartered scallops
Photo by author.

Once all the meats were set aside, I sliced up the shiitake mushrooms and thinly sliced the kamaboko.

Cooking Eorzea | Sliced mushrooms.
Photos by author.

Cooking Eorzea | Sliced kamaboko.

After setting all of those cut ingredients aside, I made the dashi stock. First, I added water to a pot, added a dashi stock packet to the pot, and then brought it to a boil for three minutes.

Cooking Eorzea | Adding dashi stock.
Photos by author.

Cooking Eorzea | Boiling dashi stock.

Once the timer was up, I pulled the packet out and then poured the dashi stock into a measuring cup.

Cooking Eorzea | Dashi Stock in a cup.
Photo by author.

Setting the dashi stock aside, I placed the cut chicken into a small bowl, measured out sake and soy sauce into it.

Cooking Eorzea | Adding sake to marinade.
Photos by author.

Cooking Eorzea | Adding soy sauce to marinade.
I then let the chicken marinade for about 10 minutes.

Cooking Eorzea | Marinating chicken.
Photo by author.

During the 10 minutes, I cleaned the small pot I made the dashi stock in, and then added water to it, inserted a steamer basket into the pot, and then heated it up.

Cooking Eorzea | Adding water to a pot.
Photos by author.

Cooking Eorzea | Adding in a steamer basket.

I then started to make the custard. First, I cracked three eggs and then added the dashi stock to the bowl.

Cooking Eorzea | Adding dashi stock to eggs.
Photo by author.

I then added the salt, sake, and soy sauce to the custard. I then whisked it all together inside the bowl. I had to be careful to only whisk it just enough to make sure that the ingredients were blended together, but not so much that the custard had too much air and bubbles in it.

Cooking Eorzea | Adding in custard ingredients.
Photos by author.

Cooking Eorzea | Whisking the custard ingredients.

Once it was all blended together, I started to filter the custard mix from pot to bowl and back through a fine-mesh strainer so I could remove as much of the bubbles as possible.

Cooking Eorzea | Filtering custard.
Photo by author.

At this point, I started to assemble the chawan-mushi dishes. First, I put a layer of chicken pieces down and then topped it with the shrimp layer.

Cooking Eorzea | Chicken layer.
Photos by author.

Cooking Eorzea | Shrimp layer.

I then added a layer of scallops on top and then a lawyer of shiitake mushrooms.

Cooking Eorzea | Scallop layer.
Photos by author.

Cooking Eorzea | Mushroom layer.

Finally, I added a layer of kamaboko on top.

Cooking Eorzea | Kamaboko layer.
Photo by author.

I then poured the liquid custard on top of the multiple layers until it was just barely away from the top of the chawan-mushi cup. I also used a toothpick to pop any bubbles that rose in the liquid custard so that it wouldn’t interfere with the custard setting.

Cooking Eorzea | Adding liquid custard.
Photos by author.

Cooking Eorzea | Popping bubbles.
Once the bubbles were all popped, I added the lids to the chawan-mushi cups and then added them into the steamer basket. It turned out I could only fit three into the pot at a time, and so I had to cook the fourth one later on.

Cooking Eorzea | Putting a lid on the chawan-mush cup.
Photos by author.

Cooking Eorzea | Cooking the chawan-mushi.

After replacing the pot’s lid, I let the whole thing steam cook for 20 minutes.

Cooking Eorzea | Cooking
Photo by author.

After the timer was up, I removed the chawan-mushi lids and saw that the custard had set.

Cooking Eorzea | Seeing the set custard.
Photo by author.

I then removed the cups from the steaming basket, and then added a layer of ikura and a stem of mitsuba to each one to finish off the dish!

Cooking Eorzea | Adding ikura.
Photos by author.

Cooking Eorzea | Adding mitsuba.
And here is the final dish for this week’s Cooking Eorzea!

Cooking Eorzea | Chawan-Mushi final dish
Photo by author.

The overall dish was incredibly savory, and I was surprised that the custard really worked well with the mixture of chicken and seafood. I couldn’t really taste the soy sauce or the sake, and the ikura definitely reminded me of boba bubbles while I was eating the dish. Unfortunately, the custard didn’t fully cook through, and so it was a bit watery at the end. The fourth cup, the one that I made after these three, I cooked for around 6-7 minutes longer, and that one cooked through.

Overall, it was a very unique and enjoyable dish, and one that I wouldn’t mind making for other people…if I could find mitsuba a little easier again.

Afterword

If I was to make chawan-mushi again, I would definitely let it cook for more than twenty minutes. I had no issues with the custard itself, other than I didn’t let it cook long enough. It was quite enjoyable, and I could see it being a fun side dish for people to enjoy.

This is where I start with the ‘thank yous’…Even if it has been awhile! I want start off by thanking Victoria Rosenthal for writing The Ultimate FINAL FANTASY XIV Online Cookbook. I also want to thank the staff over at Insight Editions for giving me permission to use the photos from their book to show how these recipes are actually supposed to look. Furthermore, I owe Brandon Rose a special thanks for creating the logo for this series on short notice. You should check him and his works out over on X.

Finally, I want to thank both Hiromichi Tanaka and Naoki Yoshida for producing FINAL FANTASY XIV Online in both iterations of the game. When I wasn’t spending my recovery playing FINAL FANTASY VII Rebirth, I spent a lot of it in Eorzea.

Next Week

Assuming I don’t get injured again, next week’s dish is Thanalan’s Cheese Risotto!

As I am sure you won’t be surprised by…I haven’t made this dish before either, and so it will be a brand-new experience for me to explore!

Please tune in to see how it goes!



Have you made chawan-mushi before?

Have you been to the FINAL FANTASY VII Rebirth Orchestra World Tour?

Let us know in the comments below!

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Studio Élan Releases 4 New Yuri Visual Novels For Free https://operationrainfall.com/2024/09/30/studio-elan-releases-4-new-yuri-visual-novels-for-free/?utm_source=rss&utm_medium=rss&utm_campaign=studio-elan-releases-4-new-yuri-visual-novels-for-free#utm_source=rss&utm_medium=rss&utm_campaign=studio-elan-releases-4-new-yuri-visual-novels-for-free https://operationrainfall.com/2024/09/30/studio-elan-releases-4-new-yuri-visual-novels-for-free/#respond Mon, 30 Sep 2024 20:57:01 +0000 https://operationrainfall.com/?p=348470 Yuri shall conquer the world!

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Studio Élan | Dandelion Bundle

In some exciting news, a very special company near and dear to my heart, Studio Élan has games for you. The yuri, or girls-loving-girls, experts have announced they’ve released 4 new titles for fans of the genre. In case you’re not familiar, their work extends to my favorite, Heart of the Woods, and publishing others like Without a Voice. These visual novels are all small in length but have beautiful stories to tell. The best part about all of this? All 4 titles are free because they’re part of an internal game jam! So if you’re a fan of the women-loving-women genre and have a reading itch, there’s no better time to hop in than now. You can read all the synopsis right below. If you have the time, please check them out over on Itch.io!

Studio Élan | Upwards, Rain!

Let’s get to the games. The first one is Upwards, Rain!

On the outskirts of a small village stands the Mortem Post, a massive tree which receives and delivers letters from those who have passed on. Deciding to break protocol to lend a helping wing, Rain, a flighty little courier takes a skittish girl by the name of Mila on an adventure through the inner workings of the post office. Together, they search for a letter containing the last words of someone who seemingly never existed.

Studio Élan | On Wings Bringing Sleep

The second one is On Wings Bringing Sleep!

Morgaine is an outcast among the fae as her people’s power is ever-dwindled by the advance of human technology. When she meets a mysterious and enthralling human girl within the forest one day, Morgaine grows certain that this girl is in need of her magical protection. But Ilse has secrets of her own, and the growing feelings between them may cost more than either girl might ever pay…

Studio Élan | Yuri Paddle

Third would be the exciting Yuri Paddle: An Anime Convention Murder Mystery!

Onkai Expo is on fire. As the guest coordinator of a small time anime convention with big problems, it’s up to the underpaid and overburdened Stella to solve the murder of a famous cosplayer.

Last, but certainly not least, it’s time to talk about Witch You Want!

A preppy and questionably excellent witch runs a local shop but desperately needs help making potions before the festival that weekend! Can you help this girlfailure’s business survive?!

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New Atelier Resleriana Announced for Consoles and PC https://operationrainfall.com/2024/09/27/new-atelier-resleriana-announced-for-consoles-and-pc/?utm_source=rss&utm_medium=rss&utm_campaign=new-atelier-resleriana-announced-for-consoles-and-pc#utm_source=rss&utm_medium=rss&utm_campaign=new-atelier-resleriana-announced-for-consoles-and-pc https://operationrainfall.com/2024/09/27/new-atelier-resleriana-announced-for-consoles-and-pc/#respond Sat, 28 Sep 2024 03:08:40 +0000 https://operationrainfall.com/?p=348454 The game will be completely offline but take place in the same universe as the original mobile Resleriana game.

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KOEI TECMO and Gust have announced a new Atelier Resleriana game for consoles and PC. Atelier Resleriana: The Red Alchemist & the White Guardian will be headed to PS4, PS5, Nintendo Switch and PC via Steam sometime next year, 2025. The press release states that this is a new game set in the same universe as Atelier Resleriana: Forgotten Alchemy and the Polar Night Liberator. Feel free to check out the brand new teaser trailer down below.

A new adventure with new protagonists and an original story in the world of “Atelier Resleriana: Forgotten Alchemy and the Polar Night Liberator” is coming to PlayStation®5, PlayStation®4, Nintendo Switch™ and Steam® as a “completely offline” title.

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REVIEW: Persona 3 Reload: Episode Aigis -The Answer- https://operationrainfall.com/2024/09/26/review-persona-3-reload-episode-aigis-the-answer/?utm_source=rss&utm_medium=rss&utm_campaign=review-persona-3-reload-episode-aigis-the-answer#utm_source=rss&utm_medium=rss&utm_campaign=review-persona-3-reload-episode-aigis-the-answer https://operationrainfall.com/2024/09/26/review-persona-3-reload-episode-aigis-the-answer/#respond Thu, 26 Sep 2024 13:00:46 +0000 https://operationrainfall.com/?p=348302 Some keys you really need to keep up with!

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Title Persona 3 Reload: Episode Aigis -The Answer- Developer Atlus Publisher Sega Release Date September 10th, 2024 Genre RPG Platform PC, PlayStation 4, PlayStation 5, Xbox Series X|S Age Rating Mature Official Website

I had a blast with Persona 3 Reload when it released earlier this year, so I was pretty excited to get my hands on the DLC episode. Persona 3 Reload: Episode Aigis -The Answer- is a remake of The Answer portion of Persona 3 FES, and although I had fun with that back in the day, I was looking forward to seeing what improvements this remake would bring. Let’s see if this met my high expectations for it.

The story here follows the SEES group as they get caught up in a time loop. The group is soon visited by a mysterious stranger named Metis. She is an android like Aigis and claims to be her sister. She attacks the group saying the quickest way to end this and save her sister is to end their lives. The group fends off her attack and they are soon lead to a desert of doors. This place is called the Abyss of Time, and the group will have to explore each of these doors and unravel the mystery of this place, if they wish to break this time loop and continue their lives.

Persona 3 Reload: Episode Aigis | Desert of Doors

While I don’t want to delve too deep here since there are a ton of spoilers for the main story, I feel this story is a great supplement to the main one. It delves deeper into the characters’ pasts and how their Personas awakened in the first place. You really feel like you know more about these characters you already loved by the end. The overall story message is a good one as well, but I think that is something players should discover for themselves.

Graphically, this is a huge upgrade from The Answer on PlayStation 2. Everything here looks on par with what was found in the base game. Metis looks amazing now and you can even unlock some new looks for her via quests from Elizabeth. I really love the redone Persona 3 FES opening for the DLC episode here. That was just a nice throwback to the saga now being complete in the remake. The game ran smoothly on both of my PCs and I didn’t have any issues with this port.

Persona 3 Reload: Episode Aigis | Combat

I have to say, I really enjoyed the new music tracks they made for the DLC. My favorite is the new back attack theme “Don’t.” It really drives home that the group is tired of fighting and ready to move on. The English cast once again does a great job bringing these characters to life, and Metis’ new voice actress is a welcome change from the one found in Persona 3 FES. She just gave her a lot more personality, even if a lot of this is her fawning over Aigis.

Combat here is just the same as the base game. Everything is turn based, hitting a weakness will down an enemy and give you an extra turn. You can shift to other party members when hitting a weakness as well, which gives you plenty of flexibility in downing an entire field of foes. The Theurgy Skills skills return and can really turn the tide of battle if you find yourself in a tough spot. One thing I did notice, is the bosses are much harder when facing them on the Normal difficulty. They really thought out ways to really push you to your limit, such as giving a boss a slash weakness but letting them have the evade slash skill. Things like this, and the fact that they just seemed to hit harder, pushed me to my limits a few times during my exploration.

Persona 3 Reload: Episode Aigis | All Out Attack

Exploring the doors is much the same as Tartarus. Floors are randomly generated, shadows roam freely and if you can attack them from behind you gain the advantage. After so many floors you will encounter a boss. There are usually two boss fights for each door, and the story will progress once you hit the bottom. The Monad Doors make a return here as well, but they are a bit different than in the main game. Here they will appear three at a time, the difficulty increasing from left to right. The higher the difficulty you choose, the better the rewards will be from winning. These battles are not easy though, these are some of the toughest fights Persona 3 Reload: Episode Aigis -The Answer- has to offer, so proceed with caution.

Persona 3 Reload: Episode Aigis | Monad Doors

Overall, it took me right around 25 hours to complete Persona 3 Reload: Episode Aigis -The Answer-, and I had a good time with it. I love Persona 3 Reload, so getting more of what I love is always a good thing. However, I think Atlus should’ve sold this DLC separate from the pack of stuff they have it included in, since $35 is a bit steep for this content if you have no interest in the other costumes or music tracks. That being said, this is a quality release with great graphics and a good amount of story content. Players that are big fans of the base game will want to jump in ASAP, you’re going to have a great time. Everyone else might want to hold out for a sale, but I still think this one is well worth your time and coin.

Review Score
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com

 

DLC was purchased by the author for review.

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FANTASIAN Neo Dimension – Release Date Announced https://operationrainfall.com/2024/09/25/fantasian-neo-dimension-release-date-announced/?utm_source=rss&utm_medium=rss&utm_campaign=fantasian-neo-dimension-release-date-announced#utm_source=rss&utm_medium=rss&utm_campaign=fantasian-neo-dimension-release-date-announced https://operationrainfall.com/2024/09/25/fantasian-neo-dimension-release-date-announced/#respond Wed, 25 Sep 2024 16:54:13 +0000 https://operationrainfall.com/?p=348359 The game will launch both physically and digitally for PS5 and Switch, and then on PS4, Xbox Series X|S and PC it will be digital only.

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SQUARE ENIX has finally announced a release date for FANTASIAN Neo Dimension. The game will be launching this upcoming December 5th, 2024 both physically and digitally for Nintendo Switch and PS5, and then it will be digital only on PS4, Xbox Series X|S and PC via Steam. The press release also states that players who pre-order the game will receive the Vibran Secret Stone*, an in-game bonus item which gives an experience boost to any character who equips it. Along with this announcement, SQUARE ENIX has also put out a new trailer. Feel free to check out the new trailer down below and read more about the game from the latest press release.

The father of FINAL FANTASY, Hironobu Sakaguchi, and renowned composer Nobuo Uematsu return to deliver an original RPG story with FANTASIAN Neo Dimension. Experience an enhanced version of FANTASIAN, initially released for Apple Arcade in 2021, with brand-new features, including English and Japanese voiceovers and an additional difficulty option. PS5, Xbox Series X and PC versions of the game also offer 4K support.

In FANTASIAN Neo Dimension, assume the role of Leo as he journeys to recover his memories and solve the mystery of a strange mechanical infection destroying his world. Experience an original and modern take on the beloved turn-based battle system, with a wealth of unique mechanics and strategic combat that shake up the classic RPG formula, and explore a multi-dimensional universe come to life set against the backdrop of over 150 charming hand-crafted dioramas.

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Metaphor: ReFantazio – Free Demo Now Available https://operationrainfall.com/2024/09/25/metaphor-refantazio-free-demo-now-available/?utm_source=rss&utm_medium=rss&utm_campaign=metaphor-refantazio-free-demo-now-available#utm_source=rss&utm_medium=rss&utm_campaign=metaphor-refantazio-free-demo-now-available https://operationrainfall.com/2024/09/25/metaphor-refantazio-free-demo-now-available/#respond Wed, 25 Sep 2024 16:30:48 +0000 https://operationrainfall.com/?p=348356 The full game is scheduled to launch for PS4, PS5, Xbox Series X|S and PC this upcoming October 11th, 2024

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ATLUS has announced that a free demo for Metaphor: ReFantazio is now officially available for Xbox, PlayStation and PC. Along with this announcement, they’ve released a brand new trailer for this demo as well. One more thing the press release also mentions, is that Jack Frost has been confirmed to be in the full game as a demon which an Archetype from the Summoner lineage can summon. This will only be in the full game however, not the demo. Feel free to check out the new demo trailer down below and read about it from the latest press release. Metaphor: ReFantazio is scheduled to launch this upcoming October 11th, 2024 for PS4, PS5, Xbox Series X|S and PC via Windows and Steam.

In the Prologue Demo, players can experience some of the early-game narrative, explore social elements and discover the city as they get a head start on their adventure ahead of the October 11 launch. Progression from the demo will carry over to the launch version so players can get a head start on their adventures in the United Kingdom of Euchronia.

The Prologue Demo includes:

  • The beginning of the journey to lift the curse of the prince.

  • The first four dungeons.

  • The ability to unlock seven of the 40+ classes called “Archetypes”.

  • Meet six followers, including party members that will support the Protagonist’s journey.

  • And much more!

Metaphor: ReFantazio is an all-new fantasy RPG from the creative minds of Persona 3, 4, and 5. Players will write their destiny and rise above fear as they step into a fantasy world unlike any other in a perilous race for the throne.


If you’d like to know more about Metaphor: ReFantazio, visit the game’s official website.

 

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Like a Dragon: Pirate Yakuza in Hawaii Announced https://operationrainfall.com/2024/09/20/like-a-dragon-pirate-yakuza-in-hawaii-announced/?utm_source=rss&utm_medium=rss&utm_campaign=like-a-dragon-pirate-yakuza-in-hawaii-announced#utm_source=rss&utm_medium=rss&utm_campaign=like-a-dragon-pirate-yakuza-in-hawaii-announced https://operationrainfall.com/2024/09/20/like-a-dragon-pirate-yakuza-in-hawaii-announced/#respond Fri, 20 Sep 2024 16:28:26 +0000 https://operationrainfall.com/?p=348336 A physical Collector's Edition version of the game will be available for both PS5 and Xbox.

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SEGA and RGG Studio have announced a new game starring Goro Majima. Like a Dragon: Pirate Yakuza in Hawaii has been announced for PS4, PS5, Xbox One, Xbox Series X|S and PC via Windows and Steam. The game is scheduled to launch on February 28th, 2025. The game will be released digitally on each of those platforms in Standard and Deluxe Edition formats, on PS4 there will be a Standard physical copy, and on Xbox and PS5 there will be both a Standard physical copy, as well as a Collector’s Edition. The press release states that the Collector’s Edition will include the base game, a Deluxe Edition DLC code and special merchandise. You can find more info about the game’s DLC and check out what’s included with the Digital Deluxe and Collector’s Editions over on the official website. The press release also mentions that fans who pre-order Like a Dragon: Pirate Yakuza in Hawaii will get two pieces of bonus DLC, the Ichiban Pirate Crew Set which will add Ichiban and Nancy to Majima’s crew, in addition to the Ichiban Special Outfit DLC that will give you two of Ichiban’s outfits to use on Majima. Feel free to check out the brand new announcement trailer down below and read more about the game from the latest press release.

 Like a Dragon: Pirate Yakuza in Hawaii is a brand-new action adventure that follows Goro Majima across land and sea. One year after the events of Like a Dragon: Infinite Wealth™, Majima washes ashore on a deserted island amid the scattered remnants of a shipwreck. Unable to remember even his own name, Majima travels across the vast ocean in search of clues to piece together his lost identity, accompanied by a boy named Noah who saved his life. Before long, they’re caught up in a conflict between cutthroat criminals, modern-day pirates and other scoundrels over a legendary treasure.

New Adventures and Play Style

As Majima, players will assemble a one-of-a-kind crew while upgrading their ship, the “Goromaru,” battling enemy pirate ships and conquering seas and hidden islands alike. In combat, players can deliver explosive combos and aerial takedowns by dynamically switching between two fighting styles: dual-wield short swords or deploy pirate tools with the swashbuckling “Sea Dog” style or utilize speed, agility and flair to defeat enemies into submission with the infamous “Mad Dog” style.

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