Russell Iriye takes a few moments to give us some insight into their new IP and the company’s localization process.
Interviews
The Downpour Podcast Episode 19 – Interview with Precursor Games
This time Josh can tell you why Shadow of the Eternals matters, straight from the source.
INTERVIEW: Precursor Games (Highlights)
Highlights from the full interview, which will be featured on our podcast Monday
INTERVIEW: Ryan V., Lead Designer of Citizens of Earth
Information about Citizens of Earth, straight from the source.
INTERVIEW: XSEED Games
An interview regarding localization hardships and more!
INTERVIEW: Ackk Studios, Creators of Two Brothers
Two Brothers to have a large soundtrack, integrated level design, and sidequests that may alter the game’s beginning and ending.
INTERVIEW: Jools Watsham, Creative Director at Renegade Kid
Interested in knowing a little bit more about Renegade Kid’s new game Cult County?
INTERVIEW: Morten Haugaard, Product Manager for Final Fantasy XIV
We sat down with Morten Haugaard of Square Enix at PAX East 2013 to discuss what players can expect to find in Final Fantasy XIV: A Realm Reborn.
INTERVIEW- oprainfall Interview with TechHive
oprainfall’s own Richard Ross talk about the challenges of the original Operation Rainfall campaign.
INTERVIEW: 100,000 Strong for TimeSplitters 4
An interview with the guys behind a powerful TimeSplitters campaign.
INTERVIEW: Wired Productions – Let’s Fish! Hooked On
I recently had a chance to speak with Sean Walsh, Product Manger at Wired Productions about their moe fishing sim Let’s Fish! Hooked on
INTERVIEW: Operation: Power Up – A Campaign for the Revival of Nintendo Power
To the folks at Operation Power Up, Nintendo Power should be more than a memory.
INTERVIEW: Operation Rainfall and Play Nintendo
Operation Rainfall interview with Play Nintendo.
Operation Rainfall Interview with The Game Fanatics
Operation Rainfall Interview with Jake Valentine of The Game Fanatics