XBox Archives - oprainfall https://operationrainfall.com/category/channels/xbox/ Video Games | Niche, Japanese, RPGs, Localization, and Anime Fri, 29 Nov 2024 23:55:11 +0000 en-US hourly 1 https://i0.wp.com/operationrainfall.com/wp-content/uploads/2024/01/cropped-cropped-mi2odycI.png?fit=32%2C32&ssl=1 XBox Archives - oprainfall https://operationrainfall.com/category/channels/xbox/ 32 32 56883004 INTERVIEW- Kento Jobana On Writing Phantom Brave: The Lost Hero, His Love for the Mystery Genre, and More (Part One) https://operationrainfall.com/2024/11/29/interview-kento-jobana-on-writing-phantom-brave-the-lost-hero-his-love-for-the-mystery-genre-and-more-part-one/?utm_source=rss&utm_medium=rss&utm_campaign=interview-kento-jobana-on-writing-phantom-brave-the-lost-hero-his-love-for-the-mystery-genre-and-more-part-one#utm_source=rss&utm_medium=rss&utm_campaign=interview-kento-jobana-on-writing-phantom-brave-the-lost-hero-his-love-for-the-mystery-genre-and-more-part-one https://operationrainfall.com/2024/11/29/interview-kento-jobana-on-writing-phantom-brave-the-lost-hero-his-love-for-the-mystery-genre-and-more-part-one/#respond Fri, 29 Nov 2024 23:55:11 +0000 https://operationrainfall.com/?p=348930 I talk with the Kento Jobana, scenario writer for Phantom Brave: The Lost Hero, about writing the game's story, his love for mystery, & more.

The post INTERVIEW- Kento Jobana On Writing Phantom Brave: The Lost Hero, His Love for the Mystery Genre, and More (Part One) appeared first on oprainfall.

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It isn’t often that a game gets a sequel 20 years after being initially released, but that is just so the case with Phantom Brave: The Lost Hero. Set six months after the events of the first game, Marona is back to find her dear friend Ash and also defeat a fleet of ghost ships alongside her new friend Apricot while assembling her own legendary crew.

While Phantom Brave: The Lost Hero isn’t due out for another couple of months, I caught up with Kento Jobana, the scenario writer for the game. In Part One of this two-part interview, we talk about writing the story for this sequel title, about his love for the mystery genre, and more!

You can check out Phantom Brave: The Lost Hero at the official website, on X, on Facebook and Instagram, on YouTube and Twitch, and on Discord.

Phantom Brave: The Lost Hero is coming to PC (Steam) in Sprin 2025, and to Nintendo Switch, PlayStation 4, and PlayStation 5 on January 30, 2025.

You can also pre-order the Collector’s Edition now for Nintendo Switch, PlayStation 4, and PlayStation 5.


This interview has been edited for content and clarity.

Kento Jobana
Kento Jobana, the scenario writer for Phantom Brave: The Lost Hero. (Photo courtesy of NIS America, Inc.)

Operation Rainfall: My name is Quentin H. here with Operation Rainfall, and could you please introduce yourself?

Kento Jobana: My name is Kento Jobana, and I work at Nippon Ichi Software primarily as a scenario writer. And in terms of being involved with the actual planning of the game from the earliest stages, I made a game about a young man [in] Bokuhime PROJECT as well as I worked on the planning for a game called, in English, Process of Elimination. It’s kind of a mystery adventure.

And in terms of scenario writing, in 2023, I worked on Disgaea 7 [: Vows of the Virtueless] and now, of course, I worked on Phantom Brave: The Lost Hero, which will be coming out next year.

Click to view slideshow.

Marone (above) and Ash (below) were the protagonists of Phantom Brave, and both return for Phantom Brave: The Lost Hero. (Images courtesy of NIS America, Inc.)

OR: Real briefly, what is Phantom Brave: The Lost Hero about? Can you just give us a brief synopsis of the story?

KJ: So, the game starts about six months after the first game. Marona and her companion Ash had gone on this adventure and defeated the God of Destruction, Sulfur. The game starts right there – it starts with Marona and Ash living happily together, enjoying their lives and their work. One day, they go out on a mission far away from where they normally live. And on the way back from this mission, they encounter a fleet of ghost ships. Ash, in order to protect Marona, throws himself out there, which causes the two of them to become separated. Marona then has to journey to retrieve him.

After Marona falls off the ship – Ash throws her off, as it were – she is drifted along by the currents of the ocean [and] she winds up on a deserted island and meets this young Phantom called Apricot. So, Marona and Apricot hit it off really quickly in the beginning. It turns out that Apricot is also searching for a special someone, in this case, her father who ran this legendary pirate fleet. And so, the two of them, together, decide to reform this legendary pirate fleet under them and go searching for these two people who are very dear to them. One of the main things they do as they search for these two people and specifically as they search for Ash – they try to figure out just what is going on with this ghost pirate ship that they’ve seen before. So, part of that is solving that mystery to meet those two people that they care about.

OR: Why did you choose to set Phantom Brave: The Lost Hero six months after the first game instead of, say, years down the road when Marona and Ash are presumably more established in their Chroma skills and in their place in the world?

KJ: There are two reasons for that. The first reason is that Ash and Marona are very popular characters. And if [we] were to set the time too far later, it would change their appearance too much and fans wouldn’t appreciate that. So that’s one reason [we] reduced it to six months. And the second reason is that Phantom Brave ends very cleanly and very nicely. And so, setting a game so far out – it would be difficult to keep that flow going from the first game. So, what [we] landed upon was being able to show the world as it changed after the first game ended would be a much easier way to tell a story, and so that’s another reason [we] decided to have it set six months after instead of so many years after.

OR: Marona goes through the classical ‘Hero’s Journey’ [in Phantom Brave], and eventually her story is finished [in the first game]. How do you take characters whose story is finished and continue their growth?

KJ: That’s a great question – that’s something I struggled with myself. The first thing I actually thought was: ‘Why don’t I make a new main character?’, but because the fan attachment is so strong to Marona and Ash’s characters, [I] knew that there really wasn’t any other option than to use these two characters for the game.

One thing that I realized was that I could create another character that would be in a similar situation that Marona was in the first game – in other words, a young girl placed in very difficult circumstances and who had a lot going against her. Because we had Marona, who as a character experienced so much growth in the first game, she was able to understand where this young girl is coming from to look after her and kind of pull her along on this adventure. [I] went: ‘Ah! This is a way I can show this character’s growth.’

The second side is Marona, herself. As [I] mentioned, in the first game, she grows through her adventure, and she experiences tremendous character growth. However, when I was looking at the ending of the game and figuring out what areas I could portray further with these characters, I realized that there’s a scene towards the end of the first game where Ash and Marona get separated, but it’s very brief. However, that scene was very impactful because it made me think ‘[w]ell, how would Marona actually act if she was separated from this person who’d she’d known essentially her whole life?’

And so, I realized there’s a lot of aspects between these two characters – Marona and Ash – their relationship, that hadn’t been portrayed before. Particularly, in regard to how they would act if they were separated from one another. And so, I realized that there was a story to be told here and that’s why, in the story of Phanom Brave: The Lost Hero, very early on, we have Marona and Ash separated so we can see their character growth apart from one another. And it is also better to depict their relationship and how their relationship grows and changes.


“Honestly speaking, the scenario always comes first. In terms of game development, if you don’t have the story, the narrative thread, then you don’t really have a game.”


OR: One of the narrative traps that writers fall into is ‘flanderization’ – in other words, taking a single aspect of a character’s trait and making it their defining characterization to the exclusion of everything else. How do you address that to prevent that from happening in your sequel title?

KJ: I totally understand what you’re asking. What I did is obviously, aside from replaying the first game in its entirety, is that I went back and read the novelizations that were only in Japanese and some later stories that didn’t come out in English. [I] also went back to the original documents to read [them], and within [my] mind I created a high-resolution image of Marona. [I] went in very deeply about what made her a character, so that before [we] began working on the game, we were able to understand what made Marona, Marona.

And then in terms of how that affects not only the story and the narrative, but the gameplay – there were situations where I felt that, as a matter of course, this being a strategy RPG, there needs to be battles. There felt several times where Marona, as a character, wouldn’t necessarily want to participate in this battle or try to find a way around this battle.

So, what we did as an entire development team was sit down together, and again – reflected on what was said in the first game, and thought about the situations that Marona and Ash found themselves in, and thought ‘[w]hat would be the most naturalistic way that made sense for these characters to participate in these battles?’ Just to make sure how these characters were portrayed in the original wasn’t lost in the sequel, and they still acted like the characters that they were originally made to be in the original.

OR: How canon is Another Marona? How much did that side story content influence how you developed the storyline for Phantom Brave: The Lost Hero?

KJ: Well, for this in particular, that’s actually kind of a ‘what if’ story. Although the events are canonically happening, it’s very much a ‘what if’ and the truth is that there might be some players who are either unfamiliar with that from the first game, hadn’t played it, or didn’t know about it. So, to incorporate the events from that into this new [game] would just cause confusion for most players and they would go ‘[w]hat is this?’. And so, we decided to not focus on that or include any references to that within Phantom Brave: The Lost Hero.

That said, this is kind of maybe a hint for something – this is the first I’ve heard myself, but it turns out a lot of players did like Another Marona, as it were, and it seems to be a fan desire to see [Carona] again. Right now, the team is thinking about how they can potentially use that character again, use those events again, in the future. But nothing is set in stone.

Tactical RPG combat in Phantom Brave: The Lost Hero.
Phantom Brave: The Lost Hero is a tactical RPG that follows in the footsteps of the first game released twenty years ago. (Image courtesy of NIS America, Inc.)

OR: In addition to writing Phantom Brave: The Lost Hero‘s scenario, you also managed all the animations during story sequences, skill animations, and you also worked on the sound design and voice direction. How do you decide what of your storytelling and scenario writing is to be told through gameplay mechanics and visual design – such as the animations during story sequences- versus the explicit plot writing itself?

KJ: Honestly speaking, the scenario always comes first. In terms of game development, if you don’t have the story, the narrative thread, then you don’t really have a game. That becomes the baseline. However, from there, they ‘add meat to the bones’. And [by] ‘adding meat to the bones’ – in terms of enhancing the narrative – is by asking what music can be used in this scene here that can better express what we’re trying to do? What animations can we use in this scene in particular in order to better get across what we’re trying to portray in the story? However, without having a story, you can’t have those secondary things. So, the story comes first, however, there are times when they’re working on like, for example, music or sound design or animation design, that [we] realize ‘[o]h, this might necessarily affect a change in the story itself.’ That’s how the process goes, and that’s how [we] determine the importance of those different things. For [me] specifically, the story comes first, and it informs the rest of the development.


“What I love about mysteries is that they are essentially throwing the gauntlet and giving a challenge to the reader, or the person interacting with them.”


OR: In your NIS America interview from October 2024, you said about Process of Elimination that you were “able to work in many mystery novel elements, a personal love of mine.” Are there any particular mystery-genre books, games, movies, TV shows that you particularly love?

KJ: The first one is a famous manga series called The Kindaiichi Case Files [OR Note: 金田一少年の事件簿  by Seimaru Amagi, who goes by the pen name of Shin Kibayashi] about a young man who is a detective. First of all, [I] really love that one. The author, after creating that, there’s a sequel which depicts a school, a very typical Japanese school setting environment. [OR Note: 探偵学園Q, known in English as Detective School Q.] But it’s a school for detectives. These detectives learn within this school, and then they solve cases. [I] really, really love both of those manga.

There’s another one – Ryūsui Seiryōin created a [series] called Cosmic. [I] love this one too. This person was influenced by Nisio Isin, who created the Monogatari [OR Note: 物語] series and everything that falls within that is part of the mystery tradition, as well. [I] love that as well. But in particular, [Seiryōin] is influenced by the Monogatari [series] in his series Cosmic. [I’m] not sure if they’re translated into English or are well-known in English, but at least for him, they are very influential.

Process of Elimination Screenshot
Process of Elimination, another Nippon Ichi Software title that Kento Jobana was the scenario writer for, is a mystery genre title. (Images courtesy of NIS America, Inc.)

Process of Elimination Screenshot

OR: What is it about this genre that appeals to you so much?

KJ: What I love about mysteries is that they are essentially throwing the gauntlet and giving a challenge to the reader, or the person interacting with them. Depending on the medium of the mystery, it completely changes how that challenge letter is sent to the readers. For example, within the written word, you’ve got various tricks you can use in how you write your sentences that offer hints to careful readers that can help readers figure out the mysteries. Within the medium of manga, you’ve got pictures. And so, the author would leave little hints within the pictures that the character would look at and be able to deduce what is happening. Finally, in my own game [I] made, Process of Elimination, [we] use sound design and [we] used the acting to give hints.

The fact that you’re able to interact with the reader in this way, to challenge the reader to figure out the mysteries and the answer – depending on the medium that you’re actually using to show the mystery, it can completely change how you write and how you give your answers. It’s what [I] find very appealing about the genre.



And that concludes Part I of our two-part interview with Kento Jobana!

Please return on Monday for Part Two, where we will talk more about writing Phantom Brave: The Lost Hero’s scenario, DLC plans, and what Jobana-san sees of himself in this game!

Thank you very much to NIS America, Inc., for helping to arrange this interview.

You can wishlist Phantom Brave: The Lost Hero on Steam now.

You can also pre-order the Collector’s Edition now for Nintendo Switch, PlayStation 4, and PlayStation 5.

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oprainfall Week in Gaming: Nov 10 – 16 https://operationrainfall.com/2024/11/18/oprainfall-week-in-gaming-nov-10-16/?utm_source=rss&utm_medium=rss&utm_campaign=oprainfall-week-in-gaming-nov-10-16#utm_source=rss&utm_medium=rss&utm_campaign=oprainfall-week-in-gaming-nov-10-16 https://operationrainfall.com/2024/11/18/oprainfall-week-in-gaming-nov-10-16/#respond Mon, 18 Nov 2024 19:52:47 +0000 https://operationrainfall.com/?p=348883 Check out what the crew has been playing in our downtime!

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While we here at Operation Rainfall love covering the latest in gaming news and sharing our reviews of titles new and classic, we also just enjoy playing games in our downtime. So with that, sit back, relax, and check out what the oprainfall gaming crew have been up to this week!


Sorry these Week in Gaming articles have been so sporadic the latter half of this year. Lately I’ve been doing a lot of review gaming and whenever I’m not review gaming, I’m never sure I have enough to say about other games to put out one of these articles. After the disaster that was Orange Season: which I thought was going to be a great fall game but ended up so bad I put it down early, I got a couple of recently released fall Nintendo titles to play which are very much appreciated. I’m currently mainly working my way through one of those, the first one they released, and sitting on the other one until afterwards. Hopefully I’ll have those reviews out before the year is over, or at least one of them. But on the side, I’ve finally jumped back into Stardew Valley, always a good farming game that never disappoints.

Stardew Valley | New Beach Farm

I’ve been getting the urge to go back to Stardew Valley all year but I’ve been holding back, waiting on that 1.6 update content to hit consoles and now it finally has. I quite enjoy playing Stardew on my Switch with an 8bitdo controller. I had a beach farm I started a while back, maybe last year, that I had planned on being my very first Joja route. However, I only ever got a little bit into the first year’s summer. So, since the new update is now out, I decided to start over on that route and deleted my old file. I know I read somewhere that there would be new postgame Joja content to make the route as substantial as the community center one is, thus this seemed like the best idea for me to enjoy the new content. I also ended up joining a friend online in a new multiplayer farm as well where we’re trying out the meadow farm map with blue grass.

Stardew Valley | Alien Rain

So far I’m right about where I left off from my last attempt at this beach farm before the update. I’m in the middle of the very first summer. I always play Stardew pretty slowly, I’m not an efficient farmer whatsoever. My house doesn’t have a kitchen yet and I’m still trying to decide what tool to upgrade first, now that I have the money to go with the copper bars. My pickaxe being so weak in the mines since I’ve reached the icy area, has been an annoyance. Also, watering crops by hand on the beach has been quite slow. Yet on the other hand, I want to upgrade my regular axe a few times asap so I can clear out the regular dirt area the beach farm has that’s full of giant logs, then I can set-up my crops with sprinklers. At the same time though, I might already be about to unlock the greenhouse by the time I would be able to upgrade my axe enough, so maybe I should just focus on my watering can and pickaxe after all. I’ve mostly been collecting the stuff required for the community center because I wanted to try and do it myself as much as possible for the various rewards, and then I plan to buy a Joja membership near the end. I figure maybe I’ll leave the hardest community center requirements, like a lot of the fishing, left undone and buy my membership once I’ve at least donated all of the required farming and mining related items. – Jenae


Mega Man Legends | oprainfall gaming

I’ve been doing a lot of retro gaming lately, both on original hardware and through recent remakes, and it’s been a ton of fun. My sister and I recently finished Lufia, which wasn’t as good as Lufia II but had a ton of charm all its own, and getting to see the evolution between the original and the sequel reminded me of just how much innovation happened during the SNES years. Jumping from that to Mega Man Legends on the PS1 was a different kind of reminder that those early years of 3D were rough when it came to control schemes. We opted to use the directional buttons for turning and the shoulder buttons for strafing, but even then controlling Mega Man around the 3D world comes with a major learning curve. The world of MML is incredibly charming, with that 90s dub you either love or hate, and wacky hijinks abound. The cast is impeccable, honestly. I understand now why Tron is so beloved. The comedy isn’t always a hit, but I have been having a great time watching these characters interact. The animations are also beautiful, and I adore Mega Man’s expressions. That being said, we eventually caved and used a GameShark code for invincibility so we could see more of the story rather than fight with the controls, though the safety buffer it provides has given me a lot more practice with the control scheme, since I do engage with it to the best of my ability. It’s fun when you get the hang of it, but it hurts my hands after extended periods. If ever a game would benefit from a remaster with modern controls, it’s Mega Man Legends. Maybe then I’d finally get to read the dirty magazines, too.

Dragon Quest III 2D-HD | oprainfall gaming

In modern retro news, I’ve been having a blast with the Dragon Quest III HD-2D remake. What a stunning glowup that retains the charms of its NES roots. I’m too old and busy to deal with the grindy nature of the RPGs I grew up with, so having some nice QoL updates here have made playing it incredibly comfy while remaining nostalgic. It’s visually gorgeous, with colorful, vibrant locations, beautiful lighting, and fun voice acting that really gives the characters some pop. I went with the most basic setup of the hero, warrior, mage and healer, but I’ve only reached the second major hub so far, leaving me plenty of time to experiment with new party configurations. The Dragon Quest difficulty feels a tad on the easy side, but I know I don’t have the patience to move up to Draconian, so I’m pretty happy having this to sit back and relax with a couple hours a night. – Leah

What games have you been playing this week? Let us know in the comments!

You can read previous Week in Gaming entries here!

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Atelier Yumia – New Trailer Released https://operationrainfall.com/2024/11/18/atelier-yumia-new-trailer-released/?utm_source=rss&utm_medium=rss&utm_campaign=atelier-yumia-new-trailer-released#utm_source=rss&utm_medium=rss&utm_campaign=atelier-yumia-new-trailer-released https://operationrainfall.com/2024/11/18/atelier-yumia-new-trailer-released/#respond Mon, 18 Nov 2024 17:47:29 +0000 https://operationrainfall.com/?p=348892 The game is scheduled to launch for all current consoles and PC, in March 2025.

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This morning KOEI TECMO and Gust released a brand new trailer for Atelier Yumia: The Alchemist of Memories & the Envisioned Land. This brand new trailer shows a bit more about the story and Yumia’s friends, as well as the gameplay and some potential enemies. Also, the press release mentions that anyone who buys a digital or physical copy of the game up until two weeks after release, will receive the Athlete of Memories costume for Yumia, the Floating Object of Memories costume for Flammi and the Training Wrist Weight equipment item. Feel free to check out the brand new trailer down below. Also down below, you’ll find more about the game from the latest press release. Atelier Yumia: The Alchemist of Memories & the Envisioned Land is scheduled to launch for Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X|S and PC via Steam on March 21st, 2025.

Atelier Yumia: The Alchemist of Memories & the Envisioned Land follows the adventures of Yumia Liessfeldt and her companions as they set off to unravel the mysteries behind the cataclysm that destroyed the once great continent of Aladiss, resulting in alchemy becoming taboo. Mysterious characters obsessed with alchemy such as a Noble in a Black Cloak, a Monocular Werewolf, a Sheep-Eye Witch, and a Dragon-Winged Warrior stand in Yumia’s way.

To prepare for the adventure ahead, players will rediscover the Atelier franchise’s signature synthesizing system in a fresh form by manipulating “mana” to create new items useful in combat or exploration. To create more powerful items, fans will have to master the art of “Resonance Synthesis” by adding ingredients which resonate with each other to the “Alchemy Core” of the recipe. The strength of the resonance will depend on the quality of the ingredients selected.

The combat system has also been revamped in Atelier Yumia: The Alchemist of Memories & the Envisioned Land to offer intense real-time combat with intuitive gameplay. The skills available to active team members will depend on their distance from the enemy (close or ranged combat). Compared to previous instalments, players can now move or interchange characters at any time during the fight. When certain conditions are met, a powerful “Friend Action” combo can be unleashed in battle. By meeting certain conditions, players will be able to activate “Mana Surge”, which will allow for exclusive actions to be performed. In addition, each character will have a unique special move, “Maximize Mana Surge”, which can inflict significant damage on enemies.

Journeying alongside Yumia and her friends, players will explore the vast open world of the Aladiss continent. As they travel, they will be able to build their own bases. Thanks to the new “Building” feature, fans will freely be able to create and decorate their atelier from a vast choice of walls, floors, roofs, furniture, and more, or choose to select a predefined base model from the catalog. By increasing the “comfort level” of their atelier, players will unlock bonuses such as the ability to develop their base and enhance the skills of Yumia and her companions.

Lastly, if players do not wish to return to their base during exploration, they will be able to set up a camp where they can spend time cooking, which will provide various benefits during exploration and combat, or resting. Certain character events that can only be seen at camps will sometimes occur, providing greater insight into Yumia and her companions.


If you’d like to know more about Atelier Yumia: The Alchemist of Memories & the Envisioned Land, visit the game’s official website.

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REVIEW: Neptunia Game Maker R:Evolution https://operationrainfall.com/2024/11/07/review-neptunia-game-maker-revolution/?utm_source=rss&utm_medium=rss&utm_campaign=review-neptunia-game-maker-revolution#utm_source=rss&utm_medium=rss&utm_campaign=review-neptunia-game-maker-revolution https://operationrainfall.com/2024/11/07/review-neptunia-game-maker-revolution/#respond Thu, 07 Nov 2024 14:00:05 +0000 https://operationrainfall.com/?p=348772 Games are supposed to be fun!

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Title Neptunia Game Maker R:Evolution Developer Idea Factory, Compile Heart Publisher Idea Factory International Release Date October 29th, 2024 Genre RPG Platform Xbox Series X|S, PlayStation 4, PlayStation 5, Switch Age Rating Teen Official Website

Being a fan of the Neptunia franchise, I was pretty excited to finally get around to Neptunia Game Maker R:Evolution. I had some health problems earlier in the year, so I missed out on the previous releases, so I was more than happy to take a look at this on Xbox Series S. Let’s see if I created fantastic video games with the girls, or if the entire game is just one big bomb.

The story here follows Big Neptune as she has once again wandered into a new dimension. This time games rule everything and the makers keep the world in balance. She soon finds herself as the CEO of a defunct game studio run by some failed Goddesses. Can she help restore this studio to its former glory and help these Goddesses on their road to redemption?

Neptunia Game Maker R:Evolution | Run

Overall, I really had a blast with the story this time around. The new characters Jagaa, Pippih and Reedio were all great additions to the fantastic Neptunia cast. In case you can’t tell from their names, these girls are based on failed consoles in Japan. Jagaa is the Jaguar, Reedio is the 3DO, and Pippih is the Apple Pippin. They bring this front and center throughout the story as Jagaa says “Do The Math” constantly, which was an old ad for Jaguar even here in the states. The girls interact with each other very well and Big Nep adds a great dynamic to this foursome. Which is good since we see a lot more from them than our beloved Consoles Goddesses and their Sisters. Though that is kind of a shame since I think those girls playing off each other is always the best.

Neptunia Game Maker R:Evolution | Games are Fun

Graphically, Neptunia Game Maker R:Evolution looks pretty good. All of the character models are nicely done and stages have plenty of details, as well. Though, you will notice a lot of these have been reused from the Sisters VS. Sisters game that released a while back. Personally, I don’t have an issue with this, but some folks that don’t like reused assets may take issue with it. The game ran great on the Series S with no frame drops on my 4K TV.

Neptunia Game Maker R:Evolution | Photo Mode

Now, let’s dig into the gameplay. The first thing you will want to do as the new president of this company is make some games. This is where disc development comes into play. You will choose some developers based on their skills in the genre you’re trying to make and create game discs. The more skilled these creators are and the more upgrades you’ve unlocked, the better the game is you create. These will be packed with skills that can be used in combat if equipped on the girls just like in previous games, so it pays to make a few good ones as soon as you can.

Neptunia Game Maker R:Evolution | Vert

Next, you will want to explore dungeons in each area to establish trade routes to increase your shares. This is pretty simple, just explore each one to the fullest, and I would suggest clearing out all the treasures while you’re in there as well. Once fully explored, you unlock time trials for Big Nep on her bike or races against one of the enemies in the stage. Winning these will grant you some rewards that help you develop better discs.

Neptunia Game Maker R:Evolution | Snake

Combat is a lot like what was found in Neptunia: Sisters VS. Sisters. Players can equip moves to either the X or A buttons and thrash your enemies to pieces. There are a bunch of different moves to choose from and you will unlock these as you level up. You can tag in other party members after so many moves to continue the combo by pressing one of the four directions on the D-Pad. Doing this will get you a lot of bonus damage and help you defeat even the toughest foes, but if you ever need more, each girl has a big EXE Drive they can use when the Link Gauge is full and can also transform into their Goddess mode for even more damage during attacks.

Neptunia Game Maker R:Evolution | Combo Setup

Overall, I had a great time with Neptunia Game Maker R:Evolution. The story was great, I love the new characters, and even if the combat hasn’t changed from the last game, it’s still a lot of fun. I spent about 30 hours with this one and completed the main story. You could invest a lot more time in this if you wanted to do both of the towers and all of the fights in the battle arena, so I feel like it is well worth the $49.99 price tag. I do think it’s a bummer the swimsuits are once again locked to the Special Edition release at $69.99, they should allow you to purchase these separately and I hope they do at some point. Still, Neptunia fans will find a lot to love here, and this is also a good jumping in point for new fans on the Xbox as well.

Review Score
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com

 

Game was provided by the publisher for review.

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EDENS ZERO Video Game Announced https://operationrainfall.com/2024/10/21/edens-zero-video-game-announced/?utm_source=rss&utm_medium=rss&utm_campaign=edens-zero-video-game-announced#utm_source=rss&utm_medium=rss&utm_campaign=edens-zero-video-game-announced https://operationrainfall.com/2024/10/21/edens-zero-video-game-announced/#respond Mon, 21 Oct 2024 19:16:26 +0000 https://operationrainfall.com/?p=348684 The game will be released for PS5, Xbox Series X|S and PC.

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KONAMI has announced that they’re turning EDENS ZERO, a manga by Hiro Mashima: who’s known for creating FAIRY TAIL and RAVE MASTER, into an action RPG. The press release states that this RPG will be releasing for PS5, Xbox Series X|S and PC via Windows and Steam sometime in 2025. Feel free to check out the brand new announcement trailer down below and read some more about the game from the latest press release.

The action RPG, brings Shiki, Rebecca, Weisz, Homura and other beloved characters from the popular manga for all to play on PlayStation 5, Xbox Series X|S, and PC(Steam/Windows).

In EDENS ZERO, tap into a character’s innate power and wield it through Ether Gear, as you relive key moments from the original story while making your own! EDENS ZERO is available now for wish-listing on digital platforms. Information regarding digital pre-orders and launch window will be revealed later.

About EDENS ZERO

Shiki is living in the dream kingdom of Granbell surrounded by machines when he meets the first visitors to the planet in 100 years, streamer Rebecca and her blue cat Happy.

This new group of friends now sets out on adventure to find the planet sized “Mother.”

Their adventure will entail overcoming powerful foes, making new friends, and exploring the universe on the Edens Zero spacecraft left behind by the machine Ziggy, who acted as his father and who was also known as ‘Demon King’.


If you’d like to know more about EDENS ZERO, visit the game’s official website.

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oprainfall Week in Gaming: Oct 6 – 12 https://operationrainfall.com/2024/10/14/oprainfall-week-in-gaming-oct-6-12/?utm_source=rss&utm_medium=rss&utm_campaign=oprainfall-week-in-gaming-oct-6-12#utm_source=rss&utm_medium=rss&utm_campaign=oprainfall-week-in-gaming-oct-6-12 https://operationrainfall.com/2024/10/14/oprainfall-week-in-gaming-oct-6-12/#respond Mon, 14 Oct 2024 18:35:31 +0000 https://operationrainfall.com/?p=348608 Check out what the crew has been playing in our downtime!

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While we here at Operation Rainfall love covering the latest in gaming news and sharing our reviews of titles new and classic, we also just enjoy playing games in our downtime. So with that, sit back, relax, and check out what the oprainfall gaming crew have been up to this week!


We haven’t put one of these out in a little while.  To be honest, I usually have the most time to put out these articles myself, but I haven’t been doing a ton of for fun gaming in the last month or two. Most of my gaming was review stuff I couldn’t talk about in these Week in Gaming articles. However, I did play the Metaphor: ReFantazio demo the other week. I just didn’t get around to discussing it here, or in an impressions article of its own. Honestly, I’m now somewhat regretting playing that demo…because it was too fun and I don’t know when I’ll be able to play the full game. At the moment, it doesn’t seem like I’ll have a copy to play anytime soon. And thus, I was stuck playing an older Atlus RPG this past week, instead of the shiny new one that’s been all over social media. I’m jealous of all of you out there enjoying Metaphor right now.

Shin Megami Tensei V: Vengeance | Lamia

Anyway, I recently found myself picking Shin Megami Tensei V: Vengeance back up instead. It seems like this year in general, I’ve barely made progress in quite a few games I’ve picked up and keep putting back down. When I last put down SMT5V, I had only gotten a bit past the beginning area of Shinagawa. Vengeance and it’s wonky, horrendous sound balancing, was what prompted me to buy wireless earbuds about 2 months ago now. Going back to it with my new earbuds has been really nice. There is still a bit of an issue with the wonky sound balancing, mostly I have to turn it up one or down one at certain parts, but overall I’m really enjoying it. It’s soooo much better having the sound right in my ears and not having to deal with it too much. Also, while my specific model of earbuds, the Soundcore P30i, didn’t come with a game mode option originally, they just recently received an update which added it. It turns itself off when I disconnect and turn off my Switch though so I have to reactivate it in the phone app each time, but I’m enjoying the fact that it’s there. I’ve opted to turn it on, default SMT5V‘s volume sliders which puts them all back at max and it is working out quite nicely for me. I just have to turn up the volume one for story stuff, and back down one for gameplay, so that isn’t too bad.

Shin Megami Tensei V: Vengeance | Fairy Village Pixie

I managed to fully get through the rest of Shinagawa this week. I went from the main character being around level 31 or 32 and got him up to 36. I got to enjoy seeing the Fairy Village again and I’ve put a handful of new demons in my party. It doesn’t feel too old or repetitive revisiting the same areas again that I already went through in the original Shin Megami Tensei V, because everything is quite different with the new story. I mean I had read reviews saying it’s the same and doesn’t really change until about halfway through, but that doesn’t seem true at all to me. Things are already significantly different, one boss not seeming as big of a deal as they were the first time, your various friends from school following along with you a lot more and various other stuff. I haven’t been spending as much time exploring though and fully filling out maps. Vengeance doesn’t seem as crazy easy now as it did when I first started it, but I do believe it’s still significantly easier than the original and I haven’t found myself spending as much time on each map. Although, I’m sure I’ll revisit them all periodically to go locate more Miman and clear up quests and whatnot. – Jenae


It’s that time of year again, where I get to attend my favorite local con. This year, RetroGameCon extended to three days, and despite it being a relatively small affair, the extra time was a welcome addition. I love this con for its small size but variety of activities and vendors, and it never disappoints. It definitely got a bump in attendance this year, though, since almost the entire cast of Baldur’s Gate 3 were special guests, and the lines reflected that popularity. I haven’t played BG3 and so wasn’t personally interested in seeing the cast, but the enthusiasm from fans of the game was palpable. I was happy to see so many folks visiting my small con, but I have to admit it was also a bit overwhelming, and I’m not convinced the con staff were quite prepared for the attention having the BG3 cast would bring.

As always, my favorite part of RetroGameCon is walking around the various vendors and seeing what they had in store. There’s always a nice mix of video game and handmade items. I usually buy at least one item, though this time around I only grabbed myself a Suikoden II gacha in honor of that remaster finally coming out next year. I got Mikolotov, the handsome knight from Matilda! (I would have preferred Camus of the two, but one can never turn down a hunky boy.) We did find a couple sealed games for pickup and spotted several titles that I’d love to have some day but wasn’t prepared to pay for (sorry, Ys V), but even if we hadn’t, I just enjoy the window shopping. For my son, his favorite part of the weekend was the extensive free play area. Every year, there’s an assortment of old consoles, PCs, pinball and others for congoers to play. My son has recently taken a shining to pinball cabinets and spent a lot of time playing those, as well as hitting up the older PCs available. He had a ball with SimCity, played some Monopoly on Windows 3.1, and even took a turn at the Oregon Trail. His pioneers died tragic and avoidable deaths, and he learned a valuable lesson in actually paying attention to the amount of food and water he had available.

Click to view slideshow.

There were also a ton of board games available in a separate room, along with live concerts and panels. I sat in on an informative panel by industry veteran and Diablo IV writer David Rodriguez, and we all had a great time watching performances by Mega Ran, Danimal Cannon and Lame Genie on the main stage. There were also a ton of fantastic cosplays on display every day. Honestly, it was just a great weekend where we could hang out and immerse ourselves in all things video games, and I look forward to it every year.

In actual video game news, I finally started playing the Silent Hill 2 Remake. I am so far enjoying it, though I don’t feel I’ve played enough to give it a proper evaluation. I love the music and atmosphere, and the environments are gorgeous, with little blink-and-you-miss-it details I appreciate. The fact you can explore more of the city gives Silent Hill a lived-in feel that the original game lacked, though this is a double-edged sword. The fact Silent Hill is a real place means it should have a sense of actual people existing here, but I do feel like it detracts somewhat from the main premise of the game and the dream-like quality that permeated the OG. The voice acting so far is fine, just different than what came before, and the character models are well-detailed if oddly proportioned. I’ll have much more robust thoughts on this remake as I play more, but for now I’m impressed. – Leah

What games have you been playing this week? Let us know in the comments!

You can read previous Week in Gaming entries here!

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FANTASIAN Neo Dimension – Release Date Announced https://operationrainfall.com/2024/09/25/fantasian-neo-dimension-release-date-announced/?utm_source=rss&utm_medium=rss&utm_campaign=fantasian-neo-dimension-release-date-announced#utm_source=rss&utm_medium=rss&utm_campaign=fantasian-neo-dimension-release-date-announced https://operationrainfall.com/2024/09/25/fantasian-neo-dimension-release-date-announced/#respond Wed, 25 Sep 2024 16:54:13 +0000 https://operationrainfall.com/?p=348359 The game will launch both physically and digitally for PS5 and Switch, and then on PS4, Xbox Series X|S and PC it will be digital only.

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SQUARE ENIX has finally announced a release date for FANTASIAN Neo Dimension. The game will be launching this upcoming December 5th, 2024 both physically and digitally for Nintendo Switch and PS5, and then it will be digital only on PS4, Xbox Series X|S and PC via Steam. The press release also states that players who pre-order the game will receive the Vibran Secret Stone*, an in-game bonus item which gives an experience boost to any character who equips it. Along with this announcement, SQUARE ENIX has also put out a new trailer. Feel free to check out the new trailer down below and read more about the game from the latest press release.

The father of FINAL FANTASY, Hironobu Sakaguchi, and renowned composer Nobuo Uematsu return to deliver an original RPG story with FANTASIAN Neo Dimension. Experience an enhanced version of FANTASIAN, initially released for Apple Arcade in 2021, with brand-new features, including English and Japanese voiceovers and an additional difficulty option. PS5, Xbox Series X and PC versions of the game also offer 4K support.

In FANTASIAN Neo Dimension, assume the role of Leo as he journeys to recover his memories and solve the mystery of a strange mechanical infection destroying his world. Experience an original and modern take on the beloved turn-based battle system, with a wealth of unique mechanics and strategic combat that shake up the classic RPG formula, and explore a multi-dimensional universe come to life set against the backdrop of over 150 charming hand-crafted dioramas.

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Metaphor: ReFantazio – Free Demo Now Available https://operationrainfall.com/2024/09/25/metaphor-refantazio-free-demo-now-available/?utm_source=rss&utm_medium=rss&utm_campaign=metaphor-refantazio-free-demo-now-available#utm_source=rss&utm_medium=rss&utm_campaign=metaphor-refantazio-free-demo-now-available https://operationrainfall.com/2024/09/25/metaphor-refantazio-free-demo-now-available/#respond Wed, 25 Sep 2024 16:30:48 +0000 https://operationrainfall.com/?p=348356 The full game is scheduled to launch for PS4, PS5, Xbox Series X|S and PC this upcoming October 11th, 2024

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ATLUS has announced that a free demo for Metaphor: ReFantazio is now officially available for Xbox, PlayStation and PC. Along with this announcement, they’ve released a brand new trailer for this demo as well. One more thing the press release also mentions, is that Jack Frost has been confirmed to be in the full game as a demon which an Archetype from the Summoner lineage can summon. This will only be in the full game however, not the demo. Feel free to check out the new demo trailer down below and read about it from the latest press release. Metaphor: ReFantazio is scheduled to launch this upcoming October 11th, 2024 for PS4, PS5, Xbox Series X|S and PC via Windows and Steam.

In the Prologue Demo, players can experience some of the early-game narrative, explore social elements and discover the city as they get a head start on their adventure ahead of the October 11 launch. Progression from the demo will carry over to the launch version so players can get a head start on their adventures in the United Kingdom of Euchronia.

The Prologue Demo includes:

  • The beginning of the journey to lift the curse of the prince.

  • The first four dungeons.

  • The ability to unlock seven of the 40+ classes called “Archetypes”.

  • Meet six followers, including party members that will support the Protagonist’s journey.

  • And much more!

Metaphor: ReFantazio is an all-new fantasy RPG from the creative minds of Persona 3, 4, and 5. Players will write their destiny and rise above fear as they step into a fantasy world unlike any other in a perilous race for the throne.


If you’d like to know more about Metaphor: ReFantazio, visit the game’s official website.

 

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LUNAR Remastered Collection Coming to Consoles, PC https://operationrainfall.com/2024/09/24/lunar-remastered-collection-coming-to-consoles-pc/?utm_source=rss&utm_medium=rss&utm_campaign=lunar-remastered-collection-coming-to-consoles-pc#utm_source=rss&utm_medium=rss&utm_campaign=lunar-remastered-collection-coming-to-consoles-pc https://operationrainfall.com/2024/09/24/lunar-remastered-collection-coming-to-consoles-pc/#respond Wed, 25 Sep 2024 00:25:17 +0000 https://operationrainfall.com/?p=348344 One of gaming's most beloved RPGs is getting a modern facelift when the LUNAR Remastered Collection launches in Spring 2025.

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One of gaming’s most beloved RPGs is getting a modern facelift when the LUNAR Remastered Collection launches in Spring 2025. The remastered versions of LUNAR: Silver Star Story Complete and LUNAR 2: Eternal Blue Complete were revealed during Sony’s State of Play. You can watch the announcement trailer above.

Click to view slideshow.

According to the PlayStation Blog, the game will feature updated graphics, sound, and quality of life improvements. These include wide screen support, enhanced pixel art, HD animated cutscenes and new English voice acting. Players can also swap between original and updated graphics. Battles will have speed options and there will be new strategy settings. Both games will have English, Japanese, German and French language options.

LUNAR Remastered Collection will be available on PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch, and Steam.

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Like a Dragon: Pirate Yakuza in Hawaii Announced https://operationrainfall.com/2024/09/20/like-a-dragon-pirate-yakuza-in-hawaii-announced/?utm_source=rss&utm_medium=rss&utm_campaign=like-a-dragon-pirate-yakuza-in-hawaii-announced#utm_source=rss&utm_medium=rss&utm_campaign=like-a-dragon-pirate-yakuza-in-hawaii-announced https://operationrainfall.com/2024/09/20/like-a-dragon-pirate-yakuza-in-hawaii-announced/#respond Fri, 20 Sep 2024 16:28:26 +0000 https://operationrainfall.com/?p=348336 A physical Collector's Edition version of the game will be available for both PS5 and Xbox.

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SEGA and RGG Studio have announced a new game starring Goro Majima. Like a Dragon: Pirate Yakuza in Hawaii has been announced for PS4, PS5, Xbox One, Xbox Series X|S and PC via Windows and Steam. The game is scheduled to launch on February 28th, 2025. The game will be released digitally on each of those platforms in Standard and Deluxe Edition formats, on PS4 there will be a Standard physical copy, and on Xbox and PS5 there will be both a Standard physical copy, as well as a Collector’s Edition. The press release states that the Collector’s Edition will include the base game, a Deluxe Edition DLC code and special merchandise. You can find more info about the game’s DLC and check out what’s included with the Digital Deluxe and Collector’s Editions over on the official website. The press release also mentions that fans who pre-order Like a Dragon: Pirate Yakuza in Hawaii will get two pieces of bonus DLC, the Ichiban Pirate Crew Set which will add Ichiban and Nancy to Majima’s crew, in addition to the Ichiban Special Outfit DLC that will give you two of Ichiban’s outfits to use on Majima. Feel free to check out the brand new announcement trailer down below and read more about the game from the latest press release.

 Like a Dragon: Pirate Yakuza in Hawaii is a brand-new action adventure that follows Goro Majima across land and sea. One year after the events of Like a Dragon: Infinite Wealth™, Majima washes ashore on a deserted island amid the scattered remnants of a shipwreck. Unable to remember even his own name, Majima travels across the vast ocean in search of clues to piece together his lost identity, accompanied by a boy named Noah who saved his life. Before long, they’re caught up in a conflict between cutthroat criminals, modern-day pirates and other scoundrels over a legendary treasure.

New Adventures and Play Style

As Majima, players will assemble a one-of-a-kind crew while upgrading their ship, the “Goromaru,” battling enemy pirate ships and conquering seas and hidden islands alike. In combat, players can deliver explosive combos and aerial takedowns by dynamically switching between two fighting styles: dual-wield short swords or deploy pirate tools with the swashbuckling “Sea Dog” style or utilize speed, agility and flair to defeat enemies into submission with the infamous “Mad Dog” style.

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LOLLIPOP CHAINSAW RePOP Out Now Digitally in America and Europe https://operationrainfall.com/2024/09/12/lollipop-chainsaw-repop-out-now-digitally-in-america-and-europe/?utm_source=rss&utm_medium=rss&utm_campaign=lollipop-chainsaw-repop-out-now-digitally-in-america-and-europe#utm_source=rss&utm_medium=rss&utm_campaign=lollipop-chainsaw-repop-out-now-digitally-in-america-and-europe https://operationrainfall.com/2024/09/12/lollipop-chainsaw-repop-out-now-digitally-in-america-and-europe/#respond Fri, 13 Sep 2024 03:37:03 +0000 https://operationrainfall.com/?p=348235 Time to saw through some zombies!

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Lollipop Chainsaw RePOP | Main Visual

Dragami Games has announced that LOLLIPOP CHAINSAW RePOP is now available digitally for players in North America, Central and South America, and Europe on PlayStation 5, Xbox Series X|S, and Nintendo Switch. The game is available worldwide on PC via Steam. It is scheduled to launch for consoles in Asia on September 26, 2024. The game retails for $44.99.

You can check out the launch trailer below.

 

LOLLIPOP CHAINSAW RePOP is a remaster of LOLLIPOP CHAINSAW which originally launched for PlayStation 3 and Xbox 360. It was developed by Grasshopper Manufacture and was a collaborative effort between Suda51 and James Gunn.

The remaster is developed by Dragami Games and produced by Yoshimi Yasuda. Its features are described as follows:

  • Quality of Life Improvements
  • The resolution of the game has been increased to full HD, and load times have been greatly
    shortened.
  • The chainsaw action has been sped up with the introduction of the Chained Hits Hunting system, in
    which chaining multiple hits in succession increases the player’s attack speed.
  • The input timings for Combo Actions have been adjusted, to better fit players’ expectations.
  • Chainsaw Blaster action has been improved with the addition of auto-lock and auto-fire modes
    that can be toggled, and an increased maximum ammo count of 99.
  • The player can now immediately use Combo Actions at the start of the game
  • Additional Gameplay Content
  • Separate from Original Mode, RePOP adds “RePOP mode”, which uses a unique and colorful pop art-inspired art style for damage effects.
  • Unique new chainsaws with distinctly different features have been added.
  • There are 30 costumes, more than the original game’s costume count. Combined with the addition
    of 4 new hair colors and 4 new chainsaws, this adds up to 750 different possible combinations.
  • JULIET’S ROOM has been expanded with more features.
  • A Time Attack mode with ranking feature has been added.

LOLLIPOP CHAINSAW RePOP is out now digitally in the Americas and Europe for PS5, Xbox Series X|S, and Nintendo Switch. It is out worldwide for PC via Steam. It will launch for consoles in Asia on September 26, 2024. RePOP will also launch worldwide for PlayStation 4 and Xbox One in November 2024. For more information, you can check out its official website.

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P3R: Episode Aigis -The Answer- is Now Available https://operationrainfall.com/2024/09/10/p3r-episode-aigis-the-answer-is-now-available/?utm_source=rss&utm_medium=rss&utm_campaign=p3r-episode-aigis-the-answer-is-now-available#utm_source=rss&utm_medium=rss&utm_campaign=p3r-episode-aigis-the-answer-is-now-available https://operationrainfall.com/2024/09/10/p3r-episode-aigis-the-answer-is-now-available/#respond Tue, 10 Sep 2024 17:47:48 +0000 https://operationrainfall.com/?p=348216 This extra post-game scenario is part of Persona 3 Reload's Expansion Pass.

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ATLUS has announced that the Episode Aigis -The Answer- portion of Persona 3 Reload‘s Expansion Pass DLC is now officially available. The press release mentions that this modern version of The Answer contains over 30 hours of new gameplay with various updated quality-of-life features, fresh animations and UI, plus a rearranged soundtrack. Feel free to check out the brand new launch trailer for this DLC down below, as well as read more about it from the latest press release. Persona 3 Reload is currently available for Ps4, PS5, Xbox One, Xbox Series X|S and PC via Windows and Steam.

Added to the game 16 years ago with the release of Persona 3 FES, Episode Aigis -The Answer- (originally known as “The Answer” in North America) is a major post-ending DLC that expands the story of Persona 3 Reload. Delve into a modern version of the final chapter with over 30 hours of new gameplay, now with cutting-edge graphics, updated quality-of-life features, fresh animations and UI, and a rearranged soundtrack.

In Episode Aigis -The Answer-, after unraveling the mysteries of the Dark Hour, fighting epic battles through Tartarus, and all the unforgettable events of Persona 3 Reload, the S.E.E.S. members find themselves trapped in a never-ending March 31st. Journey through the Abyss of Time as Aigis, undertake new challenges and uncover the cause of this strange fate and the truth of what happened on that day…

If you’d like to know more about Persona 3 Reload or the game’s Expansion Pass, visit the official website.

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Nintendo Direct: Atelier Yumia Announced https://operationrainfall.com/2024/08/27/nintendo-direct-atelier-yumia-announced/?utm_source=rss&utm_medium=rss&utm_campaign=nintendo-direct-atelier-yumia-announced#utm_source=rss&utm_medium=rss&utm_campaign=nintendo-direct-atelier-yumia-announced https://operationrainfall.com/2024/08/27/nintendo-direct-atelier-yumia-announced/#respond Tue, 27 Aug 2024 17:55:56 +0000 https://operationrainfall.com/?p=347986 The game will be launching for Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X|S and PC via Steam in early 2025.

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During today’s Nintendo Direct, the next Atelier game was announced. Atelier Yumia: The Alchemist of Memories & the Envisioned Land will be launching for Nintendo Switch as well as PS4, PS5, Xbox One, Xbox Series X|S and PC via Steam sometime in Early 2025. A more specific release date has not yet been announced at this time. Feel free to check out the brand new trailer down below. Also, the official website mentions that an update will be given on September 2nd.

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Nintendo Direct: Tales of Graces f Remastered Announced https://operationrainfall.com/2024/08/27/nintendo-direct-tales-of-graces-f-remastered-announced/?utm_source=rss&utm_medium=rss&utm_campaign=nintendo-direct-tales-of-graces-f-remastered-announced#utm_source=rss&utm_medium=rss&utm_campaign=nintendo-direct-tales-of-graces-f-remastered-announced https://operationrainfall.com/2024/08/27/nintendo-direct-tales-of-graces-f-remastered-announced/#respond Tue, 27 Aug 2024 17:31:52 +0000 https://operationrainfall.com/?p=347983 The game will be releasing for Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X|S and PC via Steam.

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During today’s Nintendo Direct it was announced that Bandai Namco will be releasing Tales of Graces f Remastered. The game is scheduled to launch for Nintendo Switch, as well as PS4, PS5, Xbox One, Xbox Series X|S and PC via Steam, on January 17th, 2025. Feel free to check out the brand new trailer down below. They mention various info in the trailer, such as past DLC being included as well as a Digital Deluxe Edition being available with various extras. Also down below, you’ll find a video message from the series’ general producer.

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REVIEW (7/2024): Eorzea Café in Akihabara is a Gorgeously Themed FINAL FANTASY XIV Restaurant https://operationrainfall.com/2024/08/27/review-eorzea-cafe-akihabara-tokyo-japan-final-fantasy-xiv-july-2024/?utm_source=rss&utm_medium=rss&utm_campaign=review-eorzea-cafe-akihabara-tokyo-japan-final-fantasy-xiv-july-2024#utm_source=rss&utm_medium=rss&utm_campaign=review-eorzea-cafe-akihabara-tokyo-japan-final-fantasy-xiv-july-2024 https://operationrainfall.com/2024/08/27/review-eorzea-cafe-akihabara-tokyo-japan-final-fantasy-xiv-july-2024/#respond Tue, 27 Aug 2024 16:00:40 +0000 https://operationrainfall.com/?p=347861 I visited the Eorzea Café in Akihabara in July 2024, and I found a gorgeously themed FFXIV restaurant with mixed quality food/drink options.

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If you’re looking for a completely spoiler-free review of Eorzea Café in Akihabara, then all you need to know is that 1) there is a required 1,200 yen cover charge that includes one drink and a coaster, 2) the seating lasts for an hour-and-a-half but feels like it will blow by in far less time than that, 3) the food is not good, but is reasonably priced, 4) the drinks are enjoyable to try and range from amazing to just ‘okay’, and 5) the FINAL FANTASY XIV Online restaurant theming is amazing.

If you’re a FINAL FANTASY XIV Online fan, then Eorzea Café is a must-visit stop in Akihabara. You can check out the latest menus online here and make reservations for the Akihabara location here.

If you want to see a spoiler-filled review, then jump to the next paragraph below the photo.

Eorzea Cafe Logo
Photo taken by author.

I went to the Akihabara Eorzea Café location in July 2024 as part of my recent trip to Japan, and I booked my reservation 30 days beforehand on the Eorzea Café website. Unlike my prior visit in 2015 which required me to visit a Lawson’s store in Tokyo and navigate a Japanese-only menu to make a reservation (or just show up and hope for a free time slot), this time around the reservation was effortless to make and book in English through Table Check. After clicking through about if I had any food allergies and if I wanted to eat in the café or in an un-themed karaoke room, I was all set for my lunch time seating.

Finding Eorzea Café was fairly easy in Akihabara. The restaurant is just a few minutes’ walk away from the Akihabara metro station, and they smartly have large signs outside that let you know where to enter at and what floor to go to.

When you go up to the correct floor, you’re greeted by a reception area that also has a LOT of FINAL FANTASY XIV Online merchandise for sell that I looked through after checking in for my visit. As you can tell from the pictures, everything there is also available on the different SQUARE ENIX stores. The highlight for me was that it was nice to finally get to smell the different room diffuser scents in person. My favorite? Sharlayan. There is also a spot for taking photos with small signs to hold up and a place where you can write and post small paper notes for your fellow adventurers.

Click to view slideshow.

When the reservation started, we were escorted into the Eorzea Café itself. It is a decent sized room with a bar in one corner, TV screens that show game clips on a wall, and tables smartly arranged in the room. Relic weapons from A Realm Reborn adorn the walls (and they were there during my 2015 visit in fact!), and there are copies of the High-Precision Art prints on the walls for sale too. The middle of the restaurant shows off the different Primals and Jobs as stone coasters behind glass, some life-sized Moogle statutes, a FINAL FANTASY XIV Online themed-PC that you can buy, and more. Finally, there is FINAL FANTASY XIV Online music playing nonstop throughout that included everything from A Realm Reborn to Endwalker.

Overall, you could tell that a lot of heart and charm went into designing the Eorzea Café room itself, and it felt genuinely charming. While no one said it outright, this café location is clearly meant to take place in Gridania based upon the backwall design, and it felt like I was really stepping into a place unabashedly meant for FINAL FANTASY XIV Online fans. I was caught off guard by Flow playing midway through my visit, and I found myself catching more small cute details everywhere I looked. All that said, despite being there during the launch of the new expansion, I was a little surprised to not hear any music from Dawntrail despite the restaurant celebrating the expansion’s release.

Click to view slideshow.

Photos by author.

When I first sat down at the table, I was given a slip of paper to select my cover-charge included drink and coaster pair. The drink list included one for each job (including Viper and Pictomancer!), a set of drinks themed after the Scions, and a special Dawntrail beverage. There was also your standard sodas and alcohol options. You can also select coasters from the different jobs and Scions.

Coaster selection
You can pick one per person, per visit. (Photo by author.)

After placing that paper order, I leafed through the menu. Instead of physical menus like in 2015, it all now takes place on a tablet. The menu had an English language option, and it was easy to navigate through and order from. There are a lot of different drink, food, and dessert options to pick from, and you’re welcome to order as much as you want. There was also staff present who can speak decent English, though it was by no means universal among everyone who was working there.

Click to view slideshow.

July 2024 Menu. (Photos by author).

About 10 minutes after we were all seated, what I can only describe as a hypeman took the microphone and held a Cactpot drawing in Japanese after much excitement. Each seat has a number attached to it, and three numbers were drawn. Third prize gets one of a set of mini-tin badges, second place gets a Cactpot-themed mat, and first place gets a HoneyToast dessert. We won the second-place prize, and therefore got the placemat! Additionally, we also got a Dawntrail-themed placemat for attending the café. It was quite cute, to be honest.

While looking through the drink selections, I was struck by how much Eorzea Café clearly focuses on sweetness over anything else. I did not see any options for a spicy, bold flavoring or even a sour/tart focused-drink. Instead, all of the drinks have some type of fruit-based syrup or fruity involvement in them. I am also going to point out here that with each additional order item, we were given an opportunity to select a random sleeved coaster out of a basket.

Baskets for coasters.
With each food or drink item you order, you get to select a sleeved coaster out of one of the baskets seen above. (Photo by author.)

In celebration of Dawntrail, there were a Golden Passion Soda and a Dawntrail parfait for sale. There is also a Monthly Drink Special based off of the Twelve going on, and I was there in time for Byregot, the Builder’s drink option. Between the two of us, we ordered the Byregot drink, both Dawntrail beverages, and the Pictomancer drink. We considered ordering the Viper beverage, but the three drinks and the parfait was enough sweetness already.

The Pictomancer drink came with three syrups to squeeze into the drink: sakura syrup, bulgar syrup, and passionfruit syrup. The syrups are clearly meant to invoke the Pictomancer painting elements, and the menu encourages you to make your own ‘masterpiece’ by squeezing them into the drink that is a purple haze syrup. I did as instructed before drinking it. I was…not impressed. The drink tasted like a mish-mash of cold super-sweet syrups, and I could not pick out any particular flavor from the four syrups that were now mixed together. That is unfortunate, as I loved the idea behind the drink, but I would never order it again.

Pictomancer drink, before adding in the syrups.
Above is the Pictomancer drink before adding in the syrups, and below is the drink after adding in the syrups. This drink does have a gorgeous presentation, even if I didn’t care for how it tasted. (Photos by author.)

The second drink we tried was the Byregot, the Builder beverage. This came with the same purple haze syrup as the Pictomancer, but this time it also had an energy soda and some candy to be added into it on the side. This was surprisingly good. The energy soda was citrusy, and it blended well with the purple haze syrup to add that right amount of sweetness. The candy ‘popped’ in my mouth as I drank, but it did not overpower anything else. There was no taurine bitterness like you’d expect from an energy drink, and I did not feel a ‘jolt’ of energy from the soda itself, which makes me wonder exactly what kind of energy drink they included in it.

Byregot, the Builder, drink.
Byregot the Builder beverage. This was quite good, and thankfully the candy is optional to be added in. (Photo by author.)

Finally, there are the two Dawntrail drinks. The Golden Passion Soda has blue lychee and passion fruit syrups, soda water, champagne gold jelly, and a slice of lemon. This actually was my favorite soda overall. The blue lychee and passionfruit both clearly came through, and the soda helped to cut through the flavors and prevent it from being a sweet mish-mash like the Pictomancer drink. The champagne gold jelly came in small chunks that I kept sucking up through the straw that reminded me more of boba than anything else. Finally, the lemon added just the right amount of citrus flavoring to off balance everything else. I drank most of this in a few moments, realizing what I was doing, and then offered the rest to my partner.

Dawntrail beverage.
The Golden Passion soda, created and released for the new Dawntrail expansion at Eorzea Café. (Photo by author.)

The Dawntrail parfait is not a drink despite being listed in that section. It comes with champagne gold jelly, custard whip, mango fruit, sponge cake, orange sauce, vanilla ice cream, orange slices, white chocolate, French parsley, and a wafer. This parfait was not just ‘good’ in comparison to everything else, but a genuinely good dessert dish in its own right. The sponge cake mixed with the gold jelly, mango, vanilla ice cream, and orange sauce to create something that reminded me exactly of a breaded dreamsicle. It was sweet and creamy, and there was just the right balance of everything for the parfait. That said, the white chocolate and parsley was quite superfluous, and it did not add anything to the overall parfait.

Dawntrail Parfait
Probably my favorite item out of the entire Eorzea Café menu. (Photo by author.)

As for food, I ordered the Adventurer’s Taco in honor of G’raha Tia, and my partner ordered the Mabimabi Fish and Chips. Both foods arrived fairly promptly, and we dug in. Unfortunately, the food was the worst part of the entire experience, despite both being a filling meal portion.

The Adventurer’s Taco is a single, plate-sized taco, and was served to me cold. It came with lettuce, taco meat, cheese, salsa, red onion slices, and tortilla chips inside of a flour tortilla. As I ate it with a knife/fork set, I found myself thinking that there was no seasoning added to the taco meat whatsoever. Serving this dish cold was also a baffling decision, as it did not help to cohesively blend the flavors together. Instead, I could taste each food ingredient on its own even while being eaten together. It did not taste bad, don’t get me wrong, it just was extremely bland and mostly flavorless.

Adventurer's Taco
The Adventurer’s Taco was served cold, and it was fairly bland. Below, you can see inside the taco. (Photos by author.)

Adventurer's Taco inside.

The Mabimabi Fish and Chips didn’t fare much better. The chips (‘french fries’, really) were regular cut and crispy, but they tasted unsalted and unseasoned. The fish did taste like fish, but they were fairly lightly battered without any seasoning added to them. The sauces (tonkatsu, tartar, and ketchup) included with them were fairly unremarkable as well. That said, it was a filling meal portion for this dish as well.

Fish and chips dish.
While there was plenty of food to eat, the food itself left plenty to be desired for the Mabimabi Fish and Chips. Below are the three sauces that were offered.  (Photos by author.)

Tonkatsu, tartar sauce, and ketchup sauce.

Despite my partner’s initial reservations on if we would be able to really spend an hour-and-a-half there, we did. Because we had ordered the parfait and split it, we did not order any additional dessert. Instead, we just hung out and chatted while enjoying the music and decorations. When time was up, we filed out into a line and paid. The checkout process was unremarkably smooth, and while they had a stamp rally going on at the time, we definitely did not order anywhere near enough to warrant us winning anything from it.

Autographed album.
You pay at the same counter you checked in at, and there was an autographed album from Endwalker to look at while you wait in the (brief!) line. (Photo by author.)

Ultimately, I am giving this place a four out of five stars. That is odd, considering the quality of the food at…well…a restaurant. For me, the ultimate question was: Is Eorzea Café worth spending your time at when you’re visiting Japan? For fans of FINAL FANTASY XIV Online, the answer is yes. The process of getting a reservation is simple with multiple time slots during the day, it is simple to get to the café location, and it is painless to order from even if you don’t speak Japanese. The theming is incredibly on point too, and I loved being immersed in a place that is tied to a video game that I adore so much. I just wish the food itself was better, unfortunately. I am guessing this is meant to make sure the place appeals to as many people as possible by making the palette as simple as possible. All that said: my trip to Eorzea Café was easily slotted into my overall time in Akihabara as our lunch meal, and I am personally glad that I did so.

Review Score
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com


Have you been to Eorzea Café? What do you think of the food and drink selection there?

Let us know in the comments below!

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Metaphor: ReFantazio – Another Upcoming Showcase Announced https://operationrainfall.com/2024/08/26/metaphor-refantazio-another-upcoming-showcase-announced/?utm_source=rss&utm_medium=rss&utm_campaign=metaphor-refantazio-another-upcoming-showcase-announced#utm_source=rss&utm_medium=rss&utm_campaign=metaphor-refantazio-another-upcoming-showcase-announced https://operationrainfall.com/2024/08/26/metaphor-refantazio-another-upcoming-showcase-announced/#respond Mon, 26 Aug 2024 16:45:23 +0000 https://operationrainfall.com/?p=347960 Metaphor: ReFantazio is scheduled to launch for PS4, PS5, Xbox Series X|S and PC this upcoming October 11th.

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ATLUS has announced their next showcase stream for Metaphor: ReFantazio. This next livestream showcase will be taking place later this week on Thursday, August 29th at 5 a.m. Pacific / 8 a.m. Eastern. As usual, you’ll be able to watch the stream on the ATLUS West YouTube channel. The press release states that this next showcase will reveal more details about the game’s fantasy world and the protagonist’s journey through the United Kingdom of Euchronia. The press release also mentions that the livestream will be led by Studio Zero director, Katsura Hashino. Metaphor: ReFantazio is scheduled to launch for PS4, PS5, Xbox Series X|S and PC via Windows and Steam this upcoming October 11th, 2024.

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oprainfall Week in Gaming: Aug 4 – 10 https://operationrainfall.com/2024/08/12/oprainfall-gaming-week-aug-4-10/?utm_source=rss&utm_medium=rss&utm_campaign=oprainfall-gaming-week-aug-4-10#utm_source=rss&utm_medium=rss&utm_campaign=oprainfall-gaming-week-aug-4-10 https://operationrainfall.com/2024/08/12/oprainfall-gaming-week-aug-4-10/#respond Mon, 12 Aug 2024 17:58:59 +0000 https://operationrainfall.com/?p=347740 Check out what the crew has been playing in our downtime!

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While we here at Operation Rainfall love covering the latest in gaming news and sharing our reviews of titles new and classic, we also just enjoy playing games in our downtime. So with that, sit back, relax, and check out what the oprainfall gaming crew have been up to this week!


Once again, it’s been a few weeks since I’ve added to Week in Gaming. A few weeks ago I wasn’t doing any major gaming and was making barely any progress playing Persona 3 Reload on and off. This past week I’ve been playing Natsu-Mon: 20th Century Summer Kid which I’ll be writing a review for in the future, so I won’t be discussing that yet obviously. And other than that, I’ve hardly done any other gaming this week. However, just yesterday my wireless earbuds I finally bought arrived. The sound balancing in Shin Megami Tensei V: Vengeance was so wonky and out of whack, I finally took the plunge and bought my first ever pair of wireless earbuds. I’m no audiophile but, wonky bad sound balancing is my main, potentially only, gaming pet peeve and I play my Switch a lot now days, mostly docked. After looking through the budget options available, I started watching a few different pairs of Anker Soundcore earbuds on Amazon. Most of them have great reviews, they’re relatively budget friendly depending on the pair and there’s a Soundcore app that works with each pair and includes various settings.

Originally I found very little if anything about people’s experience using wireless earbuds on their Switch without an adapter, since the feature’s been added to it by Nintendo. I got input from some people who said it worked great undocked with their wireless earbuds, even cheap pairs. But considering I mostly play docked, and for undocked gameplay the Switch has a headphone jack, that info wasn’t the most helpful. Although, getting confirmation they could work without lag and reading all the good reviews about the earbuds, I finally took the plunge and spent $30 on Anker’s Soundcore P30i model. Unfortunately, I did end up with a pair without a low-latency game mode option in the Soundcore app, I believe I thought all of the sets I was watching had it. Regardless, I’m now quite glad I bought them anyways.

Week in Gaming | Anker Soundcore P30i Earbuds

I’ve never had wireless earbuds before and after testing them out a bit yesterday, I found out that there isn’t this horrible game ruining lag like people seemed to think, or have stated there would be in what little I was able to find on the subject online. People claim Switch has bare minimum bluetooth support which won’t pick-up settings and that without a game mode or adapter they’re terrible and lag horrendously. After testing it for myself, I think they’re quite good honestly. Feeling like they have to lag and expecting it, I think I’ve noticed or feel like there may potentially be a minuscule eighth or quarter second lag possibly, something around that at least. But I’m not having any major issues. The place where I believe I can tell for sure there is some slight delay, is just when going back to the menu, or back to a game from the menu, and then once the sound starts up after that quite minute delay, it seems to be fine. I’ve messed around switching between game thumbnails quickly in the main Switch menu, I’ve selected stuff quickly in menus and did some fishing in Animal Crossing: New Horizons when I got on last night for the fireworks event, and they seem pretty good still. I did start to wonder in ACNH if there was more lag than I thought. I thought I was starting to notice that very minor delay ever so slightly. But again, the fact that after researching it, it sounds like there has to be this horrible lag no matter what, I may simply be expecting it and that’s making me believe I’m truly noticing it. I should also probably mention, my Switch is connected to a small standard HDTV, not a smart TV. That may help lessen any potential lag as well.

Animal Crossing: New Horizons | August Fireworks Event

I still need to do some additional testing, try them in Theatrhythm Final Bar Line perhaps, the only rhythm game I have on Switch, or in a shooter such as Splatoon 3 and/or Perfect Dark. I did try them with online multiplayer last night in ACNH, I joined a friend for that weekly August fireworks event. That might be my favorite seasonal event in the game. And yeah, like I already said, I’m not noticing any major lag. I do think and hope they’ll work for now, for the reason I bought them. In the future though, when I have more cash to spare for wireless earbuds, I’m hoping to maybe upgrade to the P3 model, or just any other well reviewed Soundcore wireless earbuds that actually have the low-latency game mode my current pair is missing. Oh that’s another thing, despite reading that my Switch wouldn’t pick-up any special modes set on my earbuds, the Soundcore app lets me connect them to both my phone and Switch at the same time. When I’ve messed with what settings they do have, the surround sound, various equalizer options, etc., my Switch picks it up and it works just fine.

Anyway, the reason I’ve decided to discuss my wireless earbuds experience this week, with a docked Switch, is because I had such a hard time finding any info about it myself, when attempting to research it beforehand. I figured I should put this out there for anyone else who wanted to know I suppose. Maybe one of you will find this info useful. And if not, well it’s the only gaming I can talk about this week. I’ll keep making Natsu-Mon progress and hopefully I’ll be able to write my review soon. – Jenae

What games have you been playing this week? Let us know in the comments!

You can read previous Week in Gaming entries here!

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Persona 3 Reload – New Episode Aigis Trailer https://operationrainfall.com/2024/08/07/persona-3-reload-new-episode-aigis-trailer/?utm_source=rss&utm_medium=rss&utm_campaign=persona-3-reload-new-episode-aigis-trailer#utm_source=rss&utm_medium=rss&utm_campaign=persona-3-reload-new-episode-aigis-trailer https://operationrainfall.com/2024/08/07/persona-3-reload-new-episode-aigis-trailer/#respond Wed, 07 Aug 2024 18:02:54 +0000 https://operationrainfall.com/?p=347722 The Episode Aigis - The Answer portion of the Expansion Pass will be launching in September.

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ATLUS has put out a brand new trailer for the upcoming Episode Aigis – The Answer portion of the Persona 3 Reload: Expansion Pass. The press release states that Episode Aigis will feature 30 hours of all-new gameplay, new costumes and background music sets. This latest trailer shows off the character Metis. Feel free to check out the new trailer down below. Persona 3 Reload is currently available for PS4, PS5, Xbox One, Xbox Series X|S and PC. The Episode Aigis – The Answer portion of the Expansion Pass will be launching this upcoming September 10th, 2024.

Character Description of Metis: A mysterious android who claims to be Aigis’s “sister”. She appears before the S.E.E.S. members who are trapped in a never-ending March 31st time loop and leads them to the Abyss of Time that has appeared in the basement of the dormitory. Her unique Persona is Psyche, specializing in physical, wind, and ice skills.

If you’d like to know more about Persona 3 Reload, visit the game’s official website.

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Neptunia Game Maker R:Evolution is Headed to Xbox in October https://operationrainfall.com/2024/08/06/neptunia-game-maker-revolution-is-headed-to-xbox-in-october/?utm_source=rss&utm_medium=rss&utm_campaign=neptunia-game-maker-revolution-is-headed-to-xbox-in-october#utm_source=rss&utm_medium=rss&utm_campaign=neptunia-game-maker-revolution-is-headed-to-xbox-in-october https://operationrainfall.com/2024/08/06/neptunia-game-maker-revolution-is-headed-to-xbox-in-october/#respond Tue, 06 Aug 2024 22:51:53 +0000 https://operationrainfall.com/?p=347710 It seems in regards to a physical copy for Xbox, the game will only be getting a Standard Edition. There will be a Digital Deluxe Edition available as well however.

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Idea Factory International has now announced a more specific time frame for when Neptunia Game Maker R:Evolution will launch for Xbox Series X|S. The game launched for PS4, PS5 and Nintendo Switch, earlier this year and now, sometime this October Neptunia Game Maker R:Evolution is headed to Xbox. The press release states that the game will only be getting a Standard Edition in regards to a physical Xbox copy and it will also be available digitally in the Microsoft Store as well. Plus, a Digital Deluxe Edition will also be available. Feel free to check out the opening movie trailer down below if you haven’t seen it yet. Also down below, you’ll find more from the latest press release about the overall game and about the extra content which will be included with the game’s Digital Deluxe Edition.

The Digital Deluxe Edition includes:

  • Swimsuit Costume Set
    • The Swimsuit Costume Set is available for the following playable characters:
      Older Neptune, Neptune, Pippih, Jagaa, Reedio, Noire, Blanc, Vert, Nepgear, Uni, Rom, Ram
  • *Digital Art Book (31 Pages)
  • *Digital Soundtrack (15 tracks)

*The Digital Art Book and Digital Soundtrack included with the Digital Deluxe Edition can be viewed and listened to in the Gallery in-game.

Neptunia Game Maker R:Evolution Story
In a world of powerful rival Game Makers…

Within the Game Maker world, in order to acquire Shares, Game Makers have started to wage a battle for supremacy.

And so, a new Game Maker steps into the fray, attempting to endure the battle for survival in Gamindustri.

Key Features
Game Studio of The Year — Play as the main protag, Older Nep, and grow a previously defunct gaming studio to success. Building a game studio requires strong developers, cutting-edge video games, and the expansion of your market. Choose wisely and become the biggest game studio of the year!

Build Games & Boost Your Party — Boost your party stats with the help of creating games through disc development and choose creators to work on your next hit game!

Vroom, Vroom in Style — Ride through dungeons in Gamindustri and sell your games on your trusty purple motorcycle. Older Nep can also challenge pesky enemies for pinks (aka special rewards) or test your racing skills through time trials!

Party Management 101 — Supervise a party of four to lead your company to the top! But there may be other game studios ready to take you down. With a revamped battle system, chained attacks, and transformative specials, Older Nep and friends are ready for victory!


If you’d like to know more about Neptunia Game Maker R:Evolution, visit the game’s official website.

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SWORD ART ONLINE Fractured Daydream – Character Trailers https://operationrainfall.com/2024/08/02/sword-art-online-fractured-daydream-character-trailers/?utm_source=rss&utm_medium=rss&utm_campaign=sword-art-online-fractured-daydream-character-trailers#utm_source=rss&utm_medium=rss&utm_campaign=sword-art-online-fractured-daydream-character-trailers https://operationrainfall.com/2024/08/02/sword-art-online-fractured-daydream-character-trailers/#respond Fri, 02 Aug 2024 17:43:12 +0000 https://operationrainfall.com/?p=347675 The game is scheduled to launch for PS5, Xbox Series X|S, Nintendo Switch and PC this October.

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BANDAI NAMCO has just put out a whole collection of new SWORD ART ONLINE Fractured Daydream trailers which show off gameplay footage for various characters who will be joining your party in the game. You’ll find trailers down below for Agil, Klein, Silica, Argo and Lisbeth. The press release describes SWORD ART ONLINE Fractured Daydream as a multiplayer-focused adventure based on the SWORD ART ONLINE series. The game is scheduled to launch for PS5, Xbox Series X|S, Nintendo Switch and PC via Steam this upcoming October 4th, 2024.

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